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Jumpto

With this command you teleport you to a specific position.

  • You can manually define the position with the [world,x,y,z] option. Else, if undefined, the command will default the target block in your crosshair.

  • To prevent a stuck you will teleport upstairs of the next solid block in the vertical with two free blocks in the height for a place to stay (picture 1).

Usage

//jumpto [world,x,y,z]

Permission

worldedit.navigation.jumpto.command

Visual Example

Unstuck

With this command you can escape from being stuck inside a block.

  • Similar to //jumpto, you will teleport to the nearest solid block above (vertically) that also has two air blocks above it.

Usage

//unstuck

Permission

worldedit.navigation.unstuck

Thru

With this command you pass through walls in your crosshair direction (picture 1).

  • For this command you have to standing before a wall. The maximum teleport distance are 6 blocks. Thus, the wall may be up to 5 blocks deep.

Usage

//thru

Permission

worldedit.navigation.thru.command

Visual Example

Ascend

With this command you can teleport you up a specify amount of floors (picture 1).

  • You will teleport upstairs of the next solid block in the vertical with two free blocks in the height for a place to stay.

  • The distance between the floors are irrelevant.

Usage

//ascend [amount of floors]

Permission

worldedit.navigation.ascend

Visual Example

Descend

With this command you can teleport down a specified amount of floors (picture 1).

  • You will teleport downs to the next solid block in the vertical which has two air blocks above it.

  • The distance between the floors are irrelevant.

Usage

//descend [amount of floors]

Permission

worldedit.navigation.descend

Visual Example

Up

With this command you can teleport you upwards with your specify distance.

  • By default, you will stand on a glass block to keep you still (picture 1).

Usage

//up <distance> [-f] [-g]

Permission

worldedit.navigation.up

Visual Example

Ceil

With this command you can teleport upwards above a ceiling.

  • By default, you will stand on a glass block to keep you still (picture 1).

  • With the clearance option you can specify a distance between your head and the ceiling. The default distance is 0, so you won’t have any clearance above your head.

Usage

//ceil [clearance] [-f] [-g]

Permission

worldedit.navigation.ceiling

Visual Example

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