Navigation
Jumpto
With this command you teleport you to a specific position.
You can manually define the position with the
[world,x,y,z]
option. Else, if undefined, the command will default the target block in your crosshair.To prevent a stuck you will teleport upstairs of the next solid block in the vertical with two free blocks in the height for a place to stay (picture 1).
Usage
//jumpto [world,x,y,z]
Permission
worldedit.navigation.jumpto.command
Visual Example
Unstuck
With this command you can escape from being stuck inside a block.
Similar to
//jumpto
, you will teleport to the nearest solid block above (vertically) that also has two air blocks above it.
Usage
//unstuck
Permission
worldedit.navigation.unstuck
Thru
With this command you pass through walls in your crosshair direction (picture 1).
For this command you have to standing before a wall. The maximum teleport distance are 6 blocks. Thus, the wall may be up to 5 blocks deep.
Usage
//thru
Permission
worldedit.navigation.thru.command
Visual Example
Ascend
With this command you can teleport you up a specify amount of floors
(picture 1).
You will teleport upstairs of the next solid block in the vertical with two free blocks in the height for a place to stay.
The distance between the floors are irrelevant.
Usage
//ascend [amount of floors]
Permission
worldedit.navigation.ascend
Visual Example
Descend
With this command you can teleport down a specified amount of floors
(picture 1).
You will teleport downs to the next solid block in the vertical which has two air blocks above it.
The distance between the floors are irrelevant.
Usage
//descend [amount of floors]
Permission
worldedit.navigation.descend
Visual Example
Up
With this command you can teleport you upwards with your specify distance
.
By default, you will stand on a glass block to keep you still (picture 1).
Usage
//up <distance> [-f] [-g]
Permission
worldedit.navigation.up
Visual Example
Ceil
With this command you can teleport upwards above a ceiling.
By default, you will stand on a glass block to keep you still (picture 1).
With the
clearance
option you can specify a distance between your head and the ceiling. The default distance is 0, so you won’t have any clearance above your head.
Usage
//ceil [clearance] [-f] [-g]
Permission
worldedit.navigation.ceiling
Visual Example
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