Command Overview
:experimental: // Used for keyboard buttons
Introduction
To view this information ingame use //help [category|command]
Command Syntax
<arg>
- A required parameter[arg]
- An optional parameter<arg1|arg2>
- Multiple parameters options<arg=value>
- Default or suggested value-a
- A command flag e.g.//<command> -a [flag-value]
See also:
Content
Click on a category to go to the list of commands, or More Info
for detailed descriptions
World Edit Commands - Updating, informational, debug and help commands
Utility Commands - Various utility commands
Region Commands - Commands that operate on regions
Selection Commands - Change your selection points, mode or view info about your selection
History Commands - Commands to undo, redo, and clear history
Schematic Commands - Commands that work with schematic files
Clipboard Commands - Related commands to copy and pasting blocks
Generation Commands - Create structures and features
Biome Commands - Change, list and inspect biomes
Super Pickaxe Commands - Super-pickaxe commands
Navigation Commands - Commands for moving the player around
Snapshot Commands - List, load and view information related to snapshots
Scripting Commands - Run craftscripts
Chunk Commands - Inspect chunks
Options Commands - Player toggles, settings and item info
Brush Options Commands - Tool commands
Tool Commands - Bind functions to held items
Brush Commands - Commands to build and draw from far away.
/Masks - Help for the various masks.
/Patterns - Help for the various patterns.
/Transforms - Help for the various transforms.
Create From Image - Create a world from images, currently not implemented
Uncategorized
World Edit Commands
Informational, debug and help commands
/we threads
Perm: worldedit.threads
Desc: Print all thread stacks
/we version
Desc: Get WorldEdit/FAWE version
/we help [<command>]
Perm: worldedit.help
Desc: Displays help for FAWE commands
/we reload
Perm: worldedit.reload
Desc: Reload configuration
/we cui
Desc: Complete CUI handshake (internal usage)
/fawe debugpaste
Perm: worldedit.debugpaste
Desc: Upload debug information to https://athion.net/ISPaster/paste
/we tz [timezone]
Desc: Set your timezone for snapshots
Utility Commands
Various utility commands
/remove <type> <radius>
Perm: worldedit.remove
Desc: Remove all entities of a type
//fill <pattern> <radius> [depth] [direction]
Perm: worldedit.fill
Desc: Fill a hole
//help [<command>]
Desc: Displays help for WorldEdit commands
//drain <radius>
Perm: worldedit.drain
Desc: Drain a pool
/transforms [page=1|search|transform]
Perm: worldedit.transforms
+ Desc: Transforms modify how a block is placed
Use [brackets] for arguments
Use , to OR multiple
Use & to AND multiple
//removenear <block> [size]
Perm: worldedit.removenear
Desc: Remove blocks near you.
//fixlava <radius>
Perm: worldedit.fixlava
Desc: Fix lava to be stationary
//removeabove [size] [height]
Perm: worldedit.removeabove
Desc: Remove blocks above your head.
/masks [page=1|search|mask]
Perm: worldedit.masks
Desc: Masks determine if a block can be placed
Use [brackets] for arguments
Use , to OR multiple
Use & to AND multiple
e.g. >[stone,dirt],#light[0][5],$jungle
//fillr <pattern> <radius> [depth]
Perm: worldedit.fill.recursive
Desc: Fill a hole recursively
/patterns [page=1|search|pattern]
Perm: worldedit.patterns
Desc: Patterns determine what blocks are placed
Use [brackets] for arguments
Use , to OR multiple
e.g. #surfacespread[10][#existing],andesite
//replacenear <size> <from-id> <to-id> [-f]
Perm: worldedit.replacenear
Desc: Replace nearby blocks
//snow [radius]
Perm: worldedit.snow
Desc: Simulates snow
//thaw [radius]
Perm: worldedit.thaw
Desc: Thaws the area
//removebelow [size] [height]
Perm: worldedit.removebelow
Desc: Remove blocks below you.
//fixwater <radius>
Perm: worldedit.fixwater
Desc: Fix water to be stationary
/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]
Perm: worldedit.butcher
Desc: Kills nearby mobs, based on radius, if none is given uses default in configuration. Flags: -p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
//confirm
Perm: fawe.confirm
Desc: Confirm a command
//green [radius] [-f]
Perm: worldedit.green
Desc: Greens the area
//calc <expression>
Perm: worldedit.calc
Desc: Evaluate a mathematical expression
//ex [radius]
Perm: worldedit.extinguish
Desc: Extinguish nearby fire
/heightmapinterface
Perm: fawe.admin
Desct: Generates the heightmap interface
Region Commands
Commands that operate on regions
//replace [from-mask] <to-pattern> [-f]
Perm: worldedit.region.replace
Desc: Replace all blocks in the selection with another
//stack [count] [direction] [-s] [-a] [-m]
Perm: worldedit.region.stack
Desc: Repeats the contents of the selection. Flags:
-s shifts the selection to the last stacked copy
-a skips air blocks
//set [pattern]
Perm: worldedit.region.set
Desc: Set all blocks within selection
//fall [replace] [-m]
Perm: worldedit.region.fall
Desc: Make the blocks in the selection fall
The -m flag will only fall within the vertical selection.
//faces <pattern>
Perm: worldedit.region.faces
Desc: Build the walls, ceiling, and floor of a selection
//hollow [<thickness>[ <pattern>]]
Perm: worldedit.region.hollow
Desc: Hollows out the object contained in this selection.
Optionally fills the hollowed out part with the given block.
Thickness is measured in manhattan distance.
//center <pattern>
Perm: worldedit.region.center
Desc: Set the center block(s)
//setskylight
Perm: worldedit.light.set
Desc: Set sky lighting in a selection
//nbtinfo
Perm: worldedit.nbtinfo
Desc: View nbt info for a block
//setblocklight
Perm: worldedit.light.set
Desc: Set block lighting in a selection
//curve <pattern> [thickness] [-h]
Perm: worldedit.region.curve
Desc: Draws a spline through selected points.
Can only be used with convex polyhedral selections.
Flags:
-h generates only a shell
//overlay <pattern>
Perm: worldedit.region.overlay
Desc: Set a block on top of blocks in the region
//lay <pattern>
Perm: worldedit.region.overlay
Desc: Set the top block in the region
//naturalize
Perm: worldedit.region.naturalize
Desc: 3 layers of dirt on top then rock below
//walls <pattern>
Perm: worldedit.region.walls
Desc: Build the four sides of the selection
//getlighting
Perm: worldedit.light.fix
Desc: Get the light at a position
//removelight
Perm: worldedit.light.remove
Desc: Removing lighting in a selection
//fixlighting
Perm: worldedit.light.fix
Desc: Get the light at a position
//smooth [iterations] [mask]
Perm: worldedit.region.smooth
Desc: Smooths the elevation in the selection. Flags:
-l Set the amount of snow blocks under the snow
-m The mask of blocks to use as the height map
//line <pattern> [thickness] [-h]
Perm: worldedit.region.line
Desc: Draws a line segment between cuboid selection corners. Can only be used with cuboid selections. Flags:
-h generates only a shell
//regen [biome] [seed]
Perm: worldedit.regen
Desc: Regenerates the contents of the current selection. This command might affect things outside the selection,
if they are within the same chunk.
//wea
Perm: fawe.admin
Desc: Bypass region restrictions
//move [count] [direction] [leave-id] [-s]
Perm: worldedit.region.move
Desc: Moves the contents of the selection.
-s moves the selection to the target location.
-b also move biomes
-e also move entities
-a ignores air -m set the include mask, non-matching blocks become air Optionally fills the old location with .
//forest [type] [density]
Perm: worldedit.region.forest
Desc: Make a forest within the region
//deform <expression> [-r] [-o]
Perm: worldedit.region.deform
Desc: Deforms a selected region with an expression
The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also tinyurl.com/wesyntax.
//flora [density]
Perm: worldedit.region.flora
Desc: Make flora within the region
//wer
Perm: fawe.worldeditregion
Desc: Select your current allowed region
Selection Commands
Change your selection points, mode or view info about your selection
//count <block> [-d]
Perm: worldedit.analysis.count
Desc: Counts the number of a certain type of block
//size [-c]
Perm: worldedit.selection.size
Desc: Get information about the selection
//expand <amount> [reverse-amount] <direction>
Perm: worldedit.selection.expand
Desc: Expand the selection area
//shift <amount> [direction]
Perm: worldedit.selection.shift
Desc: Shift the selection area
//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]
Desc: Choose a region selector
//contract <amount> [reverse-amount] [direction]
Perm: worldedit.selection.contract
Desc: Contract the selection area
//pos2 [coordinates]
Perm: worldedit.selection.pos
Desc: Set position 2
//pos1 [coordinates]
Perm: worldedit.selection.pos
Desc: Set position 1
//chunk [x,z coordinates] [-s] [-c]
Perm: worldedit.selection.chunk
Desc: Set the selection to the chunk you are currently in.
With the -s flag, your current selection is expanded
to encompass all chunks that are part of it.
+ Specifying coordinates will use those instead of your
current position. Use -c to specify chunk coordinates,
otherwise full coordinates will be implied.
(for example, the coordinates 5,5 are the same as -c 0,0)
//hpos1
Perm: worldedit.selection.hpos
Desc: Set position 1 to targeted block
//outset <amount> [-h] [-v]
Perm: worldedit.selection.outset
Desc: Expands the selection by the given amount in all directions.
Flags:
-h only expand horizontally
-v only expand vertically
//wand
Perm: worldedit.wand
Desc: Get the wand object
/toggleeditwand
Perm: worldedit.wand.toggle
Desc: Toggle functionality of the edit wand
//hpos2
Perm: worldedit.selection.hpos
Desc: Set position 2 to targeted block
//inset <amount> [-h] [-v]
Perm: worldedit.selection.inset
Desc: Contracts the selection by the given amount in all directions.
Flags:
-h only contract horizontally
-v only contract vertically
//distr [-c] [-d]
Perm: worldedit.analysis.distr
Desc: Gets the distribution of blocks in the selection.
The -c flag gets the distribution of your clipboard.
The -d flag separates blocks by data
History Commands
Commands to undo, redo, and clear history
//clearhistory
Perm: worldedit.history.clear
Desc: Clear your history
//undo [times] [player]
Perm: worldedit.history.undo
Desc: Undoes the last action
//redo [times] [player]
Perm: worldedit.history.redo
Desc: Redoes the last action (from history)
//inspect
Perm: worldedit.tool.inspect
Desc: Scan blocks for changes
//frb history <user=Empire92> <radius=5> <time=3d4h>
Perm: worldedit.history.rollback
Desc: Undo a specific edit. - The time uses s, m, h, d, y.
Import from disk: /frb #import
Schematic Commands
Commands that work with schematic files
/schematic clear
Perm: worldedit.clipboard.clear
, worldedit.schematic.clear
Desc: Clear your clipboard
/schematic load [<format>] <filename>
Perm: worldedit.clipboard.load
, worldedit.schematic.load
, worldedit.schematic.upload
, worldedit.schematic.load.other
Desc: Load a schematic into your clipboard
/schematic delete <filename|*>
Perm: worldedit.schematic.delete
, worldedit.schematic.delete.other
Desc: Delete a schematic from the schematic list
/schematic list [global|mine|<filter>] [page=1] [-d] [-n] [-p]
Perm: worldedit.schematic.list
Desc: List all schematics in the schematics directory
-p prints the requested page
-f restricts by format
/schematic save [format] <filename>
Perm: worldedit.clipboard.save
, worldedit.schematic.save
, worldedit.schematic.save.other
Desc: Save a schematic into your clipboard
/schematic unload [file]
Perm: worldedit.clipboard.clear
, worldedit.schematic.clear
Desc: Remove a clipboard from your multi-clipboard
/schematic loadall [] <filename|url>
Perm: worldedit.clipboard.load
, worldedit.schematic.load
, worldedit.schematic.upload
Desc: Load multiple clipboards
The -r flag will apply random rotation
/schematic move <directory>
Perm: worldedit.schematic.move
, worldedit.schematic.move.other
Desc: Move your currently loaded schematics
/schematic formats
Perm: worldedit.schematic.formats
Desc: List available formats
/schematic show [global|mine|] [-d] [-n] [-p]
Perm: worldedit.schematic.show
Desc: List all schematics in the schematics directory
-f restricts by format
Clipboard Commands
Related commands to copy and pasting blocks
//copy [-e] [-m]
Perm: worldedit.clipboard.copy
Desc: Copy the selection to the clipboard
Flags:
-e also copy entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
//flip [<direction>]
Perm: worldedit.clipboard.flip
Desc: Flips the contents of the clipboard across the point from which the copy was made.
//rotate <y-axis> [<x-axis>] [<z-axis>]
Perm: worldedit.clipboard.rotate
Desc: Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.
//lazycopy [-e] [-m]
Perm: worldedit.clipboard.lazycopy
Desc: Lazily copy the selection to the clipboard
Flags:
-e skips copying entities
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
/asset [category]
Perm: worldedit.clipboard.asset
Desc: Saves your clipboard to the asset web interface
//cut [leave-id] [-e] [-m]
Perm: worldedit.clipboard.cut
Desc: Copy the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Cutting and pasting entities cannot yet be undone!
/download `
Perm: worldedit.clipboard.download
Desc: Downloads your clipboard through the configured web interface
//paste [-s] [-a] [-o]
Perm: worldedit.clipboard.paste
Desc: Pastes the clipboard's contents.
Flags:
-a skips air blocks
-b include pasting biomes
-e include pasting entities
-m only paste blocks matching this mask -n implies -s, does not paste the clipboard only the selection -o pastes at the original position
-s selects the region after pasting
//lazycut [-e] [-m]
Perm: worldedit.clipboard.lazycut
Desc: Lazily cut the selection to the clipboard
Flags:
-e skips entity copy
-m sets a source mask so that excluded blocks become air
-b copies biomes
WARNING: Pasting entities cannot yet be undone!
//place [-s] [-a] [-o]
Perm: worldedit.clipboard.place
Desc: Places the clipboard's contents without applying transformations (e.g. rotate).
Flags:
-a skips air blocks
-o pastes at the original position
-s selects the region after pasting
/clearclipboard
Perm: worldedit.clipboard.clear
Desc: Clear your clipboard
Generation Commands
Create structures and features
//image <imgur> [randomize=true] [complexity=100] [dimensions]
Perm: worldedit.generation.image
Desc: Generate an image
//generate <pattern> <expression> [-h] [-r] [-o] [-c]
Perm: worldedit.generation.shape
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Optionally set type/data to the desired block.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
//pyramid <pattern> <size> [-h]
Perm: worldedit.generation.pyramid
Desc: Generate a filled pyramid
//sphere <pattern> <radius>[,<radius>,<radius>] [raised?] [-h]
Perm: worldedit.generation.sphere
Desc: Generates a filled sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
//cyl <pattern> <radius>[,<radius>] [height] [-h]
Perm: worldedit.generation.cylinder
Desc: Generates a cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
/pumpkins [size]
Perm: worldedit.generation.pumpkins
Desc: Generate pumpkin patches
//hsphere <pattern> <radius>[,<radius>,<radius>] [raised?]
Perm: worldedit.generation.sphere
Desc: Generates a hollow sphere.
By specifying 3 radii, separated by commas,
you can generate an ellipsoid. The order of the ellipsoid radii
is north/south, up/down, east/west.
//hcyl <pattern> <radius>[,<radius>] [height]
Perm: worldedit.generation.cylinder
Desc: Generates a hollow cylinder.
By specifying 2 radii, separated by a comma,
you can generate elliptical cylinders.
The 1st radius is north/south, the 2nd radius is east/west.
//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]
Perm: worldedit.generation.caves
Desc: Generates a cave network
//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>
Perm: worldedit.generation.ore
Desc: Generates ores
/forestgen [size] [tree-type] [density]
Perm: worldedit.generation.forest
Desc: Generate a forest
//hpyramid <pattern> <size>
Perm: worldedit.generation.pyramid
Desc: Generate a hollow pyramid
//ores
Perm: worldedit.generation.ore
Desc: Generates ores
//generatebiome <biome> <expression> [-h] [-r] [-o] [-c]
Perm: worldedit.generation.shape
, worldedit.biome.set
Desc: Generates a shape according to a formula that is expected to
return positive numbers (true) if the point is inside the shape
Sets the biome of blocks in that shape.
Flags:
-h to generate a hollow shape
-r to use raw minecraft coordinates
-o is like -r, except offset from placement.
-c is like -r, except offset selection center.
If neither -r nor -o is given, the selection is mapped to -1..1
See also tinyurl.com/wesyntax.
Biome Commands
Change, list and inspect biomes
//setbiome <biome> [-p]
Perm: worldedit.biome.set
Desc: Set the biome of the region.
By default use all the blocks contained in your selection.
-p use the block you are currently in
/biomelist [page]
Perm: worldedit.biome.list
Desc: Gets all biomes available.
/biomeinfo [-p] [-t]
Perm: worldedit.biome.info
Desc: Get the biome of the block.
By default use all the blocks contained in your selection.
-t use the block you are looking at.
-p use the block you are currently in
Super Pickaxe Commands
Super-pickaxe commands
/sp recur <radius>
Perm: worldedit.superpickaxe.recursive
Desc: Enable the recursive super pickaxe mode
/sp area <radius>
Perm: worldedit.superpickaxe.area
Desc: Enable the area super pickaxe mode
/sp single
Perm: worldedit.superpickaxe
Desc: Enable the single block super pickaxe mode
Navigation Commands
Commands for moving the player around
/unstuck
Perm: worldedit.navigation.unstuck
Desc: Escape from being stuck inside a block
/thru
Perm: worldedit.navigation.thru.command
Desc: Passthrough walls
/jumpto [world,x,y,z]
Perm: worldedit.navigation.jumpto.command
Desc: Teleport to a location
/up [-f] [-g]
Perm: worldedit.navigation.up
Desc: Go upwards some distance
/ascend [# of levels]
Perm: worldedit.navigation.ascend
Desc: Go up a floor
/ceil [clearance] [-f] [-g]
Perm: worldedit.navigation.ceiling
Desc: Go to the ceiling
/descend [# of floors]
Perm: worldedit.navigation.descend
Desc: Go down a floor
Snapshot Commands
List, load and view information related to snapshots
/snapshot list [num]
Perm: worldedit.snapshots.list
Desc: List snapshots
/snapshot after <date>
Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot after a date
/snapshot before <date>
Perm: worldedit.snapshots.restore
Desc: Choose the nearest snapshot before a date
/snapshot use <snapshot>
Perm: worldedit.snapshots.restore
Desc: Choose a snapshot to use
/snapshot sel <index>
Perm: worldedit.snapshots.restore
Desc: Choose the snapshot based on the list id
Snapshot Util Commands
/restore [snapshot]
Perm: worldedit.snapshots.restore
Desc: Restore the selection from a snapshot
Scripting Commands
Run craftscripts
+/cs [args...]+
Perm: worldedit.scripting.execute
Desc: Execute a CraftScript
+/.s [args...]+
Perm: worldedit.scripting.execute
Desc: Execute last CraftScript
Chunk Commands
Inspect chunks
/chunkinfo
Perm: worldedit.chunkinfo
Desc: Get information about the chunk that you are inside
/delchunks
Perm: worldedit.delchunks
/listchunks
Perm: worldedit.listchunks
Desc: List chunks that your selection includes
Options Commands
Player toggles, settings and item info
//fast [on|off]
Perm: worldedit.fast
Desc: Toggles FAWE undo
//gsmask [mask]
Perm: worldedit.global-mask
Desc: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)
//gtransform [transform]
Perm: worldedit.global-transform
Desc: Set the global transform
//toggleplace
Desc: Switch between your position and pos1 for placement
//searchitem <query> [-b] [-i]
Perm: worldedit.searchitem
Desc: Searches for an item.
Flags:
-b only search for blocks
-i only search for items
//gmask [mask]
Perm: worldedit.global-mask
Desc: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).
//tips
Perm: fawe.tips
Desc: Toggle FAWE tips
Brush Options Commands
Tool commands
/target [1 - 4]
Target Public Range
Forward Point Pitch
Target Point Height
Target Face Range + Desc: Toggle between different target modes
/size [pattern]
Perm: worldedit.brush.options.size
Desc: Set the brush size
//listbrush [mine|] [page=1] [-d] [-n] [-p]
Perm: worldedit.brush.list
Desc: List all brushes in the brush directory
-p prints the requested page
/range [pattern]
Perm: worldedit.brush.options.range
Desc: Set the brush range
/mask [mask]
Perm: worldedit.brush.options.mask
Desc: Set the brush destination mask
/transform [transform]
Perm: worldedit.brush.options.transform
Desc: Set the brush transform
/mat [pattern]
Perm: worldedit.brush.options.material
Desc: Set the brush material
/loadbrush [name]
Perm: worldedit.brush.load
Desc: load a brush
/smask [mask]
Perm: worldedit.brush.options.mask
Desc: Set the brush source mask
/visualize [mode=0]
Perm: worldedit.brush.visualize
Desc: Toggle between different visualization modes 0 = No visualization
1 = Single block at target position
2 = Glass showing what blocks will be changed
// [on|off]
Perm: worldedit.superpickaxe
Desc: Toggle the super pickaxe function
/targetmask [mask]
Perm: worldedit.brush.targetmask
Desc: Set the targeting mask
/targetoffset [mask]
Perm: worldedit.brush.targetoffset
Desc: Set the targeting mask
/primary [brush-arguments]
Perm: worldedit.brush.primary
Desc: Set the right click brush
/none
Desc: Unbind a bound tool from your current item
/secondary [brush-arguments]
Perm: worldedit.brush.secondary
Desc: Set the left click brush
/savebrush [name]
Perm: worldedit.brush.save
Desc: Save your current brush
use the -g flag to save globally
/scroll [none|clipboard|mask|pattern|range|size|visual|target]
Perm: worldedit.brush.scroll
Desc: Toggle between different target modes
Tool Commands
Bind functions to held items
/tool tree [type]
Perm: worldedit.tool.tree
Desc: Tree generator tool
/tool repl <block>
Perm: worldedit.tool.replacer
Desc: Block replacer tool
/tool info
Perm: worldedit.tool.info
Desc: Block information tool
/tool lrbuild <leftclick block> <rightclick block>
Perm: worldedit.tool.lrbuild
Desc: Long-range building tool
/tool inspect
Perm: worldedit.tool.inspect
Desc: Chooses the inspect brush
/tool farwand
Perm: worldedit.tool.farwand
Desc: Wand at a distance tool
/tool floodfill <pattern> <range>
Perm: worldedit.tool.flood-fill
Desc: Flood fill tool
/tool cycler
Perm: worldedit.tool.data-cycler
Desc: Block data cycler tool
/tool deltree
Perm: worldedit.tool.deltree
Desc: Floating tree remover tool
Brush Commands
Commands to build and draw from far away
/brush copypaste [depth=5]
Perm: worldedit.brush.copy
Desc: Left click the base of an object to copy.
Right click to paste
The -r flag Will apply random rotation on paste
The -a flag Will apply auto view based rotation on paste
Note: Works well with the clipboard scroll action
Video: https://www.youtube.com/watch?v=RPZIaTbqoZw
+/brush command <radius> [cmd1;cmd2...]+
Perm: worldedit.brush.command
Desc: Run the commands at the clicked position.
Your selection will be expanded to the specified size around each point
Placeholders: {x}, {y}, {z}, {world}, {size}
/brush populateschematic <file|folder|url> [mask] [radius=30] [points=5] [-r]
Perm: worldedit.brush.populateschematic
Desc: Chooses the scatter schematic brush.
The -r flag will apply random rotation
/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>
Perm: worldedit.brush.scattercommand
Desc: Run commands at random points on a surface
The scatter radius is the min distance between each point
Your selection will be expanded to the specified size around each point
Placeholders: {x}, {y}, {z}, {world}, {size}
/brush shatter <pattern> [radius=10] [count=10]
Perm: worldedit.brush.shatter
Desc: Creates uneven lines separating terrain into multiple pieces
Pic: https://i.imgur.com/2xKsZf2.png
/brush erode [radius=5]
Perm: worldedit.brush.erode
Desc: Erodes terrain
/brush sphere <pattern> [radius=2] [-h] [-f]
Perm: worldedit.brush.sphere
Desc: Creates a sphere.
The -h flag creates hollow spheres instead.The -f flag creates falling spheres.
/brush pull [radius=5]
Perm: worldedit.brush.pull
Desc: Pull terrain towards you
/brush stencil <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]
Perm: worldedit.brush.stencil
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
/brush recursive <pattern-to> [radius=5]
Perm: worldedit.brush.recursive
Desc: Set all connected blocks
The -d flag Will apply in depth first order
Note: Set a mask to recurse along specific blocks
/brush spline <pattern>
Perm: worldedit.brush.spline
Desc: Click to select some objects,click the same block twice to connect the objects.
Insufficient brush radius, or clicking the wrong spot will result in undesired shapes. The shapes must be simple lines or loops.
Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png
Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.pngTutorial: https://www.planetminecraft.com/blog/fawe-tutorial/
/brush sweep [copies=-1]
Perm: worldedit.brush.sweep
Desc: Sweeps your clipboard content along a curve.
Define a curve by selecting the individual points with a brush
Set [copies] to a value > 0 if you want to have your selection pasted a limited amount of times equally spaced on the curve
/brush catenary <pattern> [lengthFactor=1.2] [size=0]
Perm: worldedit.brush.spline
Desc: Create a hanging line between two points.
The lengthFactor controls how long the line is
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
/brush line <pattern> [radius=0] [-h] [-s] [-f]
Perm: worldedit.brush.line
Desc: Create lines.
The -h flag creates only a shell
The -s flag selects the clicked point after drawing
The -f flag creates a flat line
/brush sspl <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]
Perm: worldedit.brush.surfacespline
Desc: Create a spline on the surface
Video: https://www.youtube.com/watch?v=zSN-2jJxXlM
/brush blendball [-a] [radius=5] [minFreqDiff=1] [-m]
Perm: worldedit.brush.blendball
Desc: Smooths and blends terrain
The
-a
flag sets that the brush should only compare air vs existing blocks-m
sets a mask to limit blocks being considered for smoothing Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png
/brush circle <pattern> [radius=5]
Perm: worldedit.brush.sphere
Desc: Creates a circle which revolves around your facing direction.
Note: Decrease brush radius, and enabled visualization to assist with placement mid-air
/brush rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50] [-h]
Perm: worldedit.brush.rock
Desc: Creates a distorted sphere
/brush height [-lrs] [radius] [yscale] [image] [rotation]
Perm: worldedit.brush.height
Desc: This brush raises and lowers land.
The
-r
flag enables random off-axis rotationThe
-l
flag will work on snow layersThe
-s
flag disables smoothing Note: Use a negative yscale to reduce height Snow Pic: https://i.imgur.com/Hrzn0I4.png
/brush flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
Perm: worldedit.brush.height
Desc: Flatten brush flattens terrain
The
-r
flag enables random off-axis rotationThe
-l
flag will work on snow layersThe
-s
flag disables smoothing
/brush layer <radius> <patternLayer>
Perm: worldedit.brush.layer
Desc: Replaces terrain with a layer.
Example: /br layer 5 oak_planks,orange_stained_glass,magenta_stained_glass,black_wool - Places several layers on a surface
Pic: https://i.imgur.com/XV0vYoX.png
/brush cylinder <pattern> [radius=2] [height=1] [-h]
Perm: worldedit.brush.cylinder
Desc: Creates a cylinder.
The -h flag creates hollow cylinders instead.
/brush surface <pattern> [radius=5]
Perm: worldedit.brush.surface
Desc: Use a height map to paint any surface.
The -w flag will only apply at maximum saturation
The -r flag will apply random rotation
/brush ex [radius=5]
Perm: worldedit.brush.ex
Desc: Shortcut fire extinguisher brush
/brush gravity [radius=5] [-h]
Perm: worldedit.brush.gravity
Desc: This brush simulates the affect of gravity.
The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.
/brush clipboard [-a] [-o] [-e] [-b] [-m]
Perm: worldedit.brush.clipboard
Desc: Chooses the clipboard brush.
The -a flag makes it not paste air.
Without the -o flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it.
-e pastes entities
-b pastes biomes, if available
-m Skips blocks matching a mask in the clipboard
/brush butcher [radius=5] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]
Perm: worldedit.brush.butcher
Desc: Kills nearby mobs within the specified radius.
Flags: + -p also kills pets.
-n also kills NPCs.
-g also kills Golems.
-a also kills animals.
-b also kills ambient mobs.
-t also kills mobs with name tags.
-f compounds all previous flags.
-r also destroys armor stands.
-l currently does nothing.
/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]
Perm: worldedit.brush.splatter
Desc: Sets a bunch of blocks randomly on a surface.
Pic: https://i.imgur.com/hMD29oO.png
Example: /br splatter stone,dirt 30 15
Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.
/brush cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]
Perm: worldedit.brush.height
Desc: This brush flattens terrain and creates cliffs.
The
-r
flag enables random off-axis rotationThe
-l
flag will work on snow layersThe
-s
flag disables smoothing
/brush smooth [size=2] [iterations=4] [-n]
Perm: worldedit.brush.smooth
Desc: Chooses the terrain softener brush.
The -n flag makes it only consider naturally occurring blocks.
/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]
Perm: worldedit.brush.scatter
Desc: Set a number of blocks randomly on a surface each a certain distance apart.
The -o flag will overlay the block
Video: https://youtu.be/RPZIaTbqoZw?t=34s
/Masks
Masks determine if a block can be placed
Use [brackets] for arguments
Use , to OR multiple
Use & to AND multiple e.g. >[stone,dirt],#light[0][5],$jungle
#offset <dx> <dy> <dz>\
Desc: Offset a mask
% <chance>
Desc: percentage chance
#id
Desc: Restrict to initial id
#existing
Desc: If there is a non-air block
#data
Desc: Restrict to initial data
{ <min> <max>
Desc: Restricts blocks to within a specific radius range of the initial block
#surface
Desc: Restrict to surfaces (any solid block touching air)
= <expression>
Desc: expression mask
! <mask>
Desc: Negate another mask
$ <biome>
Desc: in a specific biome. For a list of biomes use //biomelist
#region
Desc: inside the provided selection
~ <mask> [min=1] [max=8]
Desc: Adjacent to a specific number of other blocks
\ <min> <max>
Desc: Restrict to specific terrain angle The -o flag will only overlayExample: /[0d][45d] Explanation: Allows any block where the adjacent block is between 0 and 45 degrees. Example: /[3][20] Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below
#dregion
Desc: inside the player's selection
#xaxis
Desc: Restrict to initial x axis
#skylight <min> <max>
Desc: Restrict to specific sky light levels
#blocklight <min> <max>
Desc: Restrict to specific block light levels
#opacity <min> <max>
Desc: Restrict to specific opacity levels
#haslight
Desc: Restricts to blocks with light (sky or emitted)
#brightness <min> <max>
Desc: Restrict to specific block brightness
#liquid
Desc: If there is a solid block
true
Desc: Always true
#nolight
Desc: Restrict to blocks without light (sky or emitted)
false
Desc: Always false
#iddata
Desc: Restrict to initial block id and data
> <mask>
Desc: above a specific block
| <mask> <min> <max>
Desc: sides with a specific number of other blocks
#wall
Desc: Restrict to walls (any block n,e,s,w of air)
#zaxis
Desc: Restrict to initial z-axis
#yaxis
Desc: Restrict to initial y-axis
< <mask>
Desc: below a specific block
#simplex <scale=10> <min=0> <max=100>
Desc: Use simplex noise as the mask
#light <min> <max>
Desc: Restrict to specific light levels
#solid
Desc: If there is a solid block
Also see: https://worldedit.enginehub.org/en/latest/usage/general/masks/#available-masks
/Patterns
Patterns determine what blocks are placed
Use [brackets] for arguments
Use , to OR multiple e.g. #surfacespread[10][#existing],andesite
#offset <dx> <dy> <dz> <pattern>
Desc: Offset a pattern
#mask <mask> <pattern-true> <pattern-false>
Desc: Apply a pattern depending on a mask
#spread <dx> <dy> <dz> <pattern>
Desc: Randomly spread blocks
#buffer <pattern>
Desc: Only place a block once while a pattern is in use Use with a brush when you don't want to apply to the same spot twice
#color <r> <g> <b>
Desc: Use the block closest to a specific color
#clipboard
Desc: Use the blocks in your clipboard as the pattern
#existing
Desc: Use the block that is already there
#biome <biome>
Desc: Set the biome
= <expression>
Desc: Expression pattern
#relative
Desc: Offset the pattern to where you click
#saturate <r> <g> <b> <a>
Desc: Saturate the existing block with a color
#darken
Desc: Darken the existing block
#anglecolor <distance>
Desc: A darker block based on the existing terrain angle
#desaturate <percent>
Desc: Desaturated color of the existing block
#averagecolor <r> <g> <b> <a>
Desc: Average between the existing block and a color
#fullcopy [schem|folder|url=#copy] [rotate=false] [flip=false]
Desc: Places your full clipboard at each block
#buffer2d <pattern>
Desc: Only place a block once in a column while a pattern is in use
#lighten
Desc: Lighten the existing block
#!x <pattern>
Desc: The pattern will not be provided the z axis info. Example: #!x[#!z[#~[#l3d[pattern]]]]
#surfacespread <distance> <pattern>
Desc: Applies to only blocks on a surface. Selects a block from provided pattern with a given randomized offset [0, ++++++). e.g. Use #existing
to randomly offset blocks in the world, or #copy
to offset blocks in your clipboard
#solidspread <dx> <dy> <dz> <pattern>
Desc: Randomly spread solid blocks
#linear2d <pattern> [xscale=1] [zscale=1]
Desc: Use the x,z coordinate to pick a block from the list
#!y <pattern>
Desc: The pattern will not be provided the y axis info
#linear3d <pattern> [xscale=1] [yscale=1] [zscale=1]
Desc: Use the x,y,z coordinate to pick a block from the list
#linear <pattern>
Desc: Sequentially set blocks from a list of patterns
#!z <pattern>
Desc: The pattern will not be provided the z axis info
#simplex <scale=10> <pattern>
Desc: Use simplex noise to randomize blocks
Also see: https://worldedit.enginehub.org/en/latest/usage/general/patterns/#available-patterns
/Transforms
Use [brackets] for arguments
Use , to OR multiple
Use & to AND multiple
#offset <dx> <dy> <dz> [transform]
Desc: Offset transform
#rotate <rotateX> <rotateY> <rotateZ> [transform]
Desc: All changes will be rotated around the initial position
#scale <dx> <dy> <dz> [transform]
Desc: All changes will be scaled
#pattern <pattern> [transform]
Desc: Always use a specific pattern
#linear3d <transform>
Desc: Use the x,y,z coordinate to pick a transform from the list
#linear <transform>
Desc: Sequentially pick from a list of transform
#spread <dx> <dy> <dz> [transform]
Desc: Random offset transform
Create From Image (Currently not implemented)
Create a world from images
/cfi update
Perm: worldedit.anvil.cfi
+ Desc: Resend the CFI chunks
/cfi mask <imageMask|mask>
Perm: worldedit.anvil.cfi
+ Desc: Select a mask
/cfi pattern <pattern>
Perm: worldedit.anvil.cfi
+ Desc: Select a pattern
/cfi color <url> [imageMask|mask]
Perm: worldedit.anvil.cfi
+ Desc: Color the terrain using only blocks + Provide an image, or worldedit mask for the 2nd argument to restrict what areas are colored
The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance
/cfi image <image>
Perm: worldedit.anvil.cfi
Desc: Select an image
/cfi snow [image|mask]
Perm: worldedit.anvil.cfi
Desc: Create some snow
/cfi height <height|image>
Perm: worldedit.anvil.cfi
Desc: Set the terrain height either based on an image heightmap, or a numeric value.
/cfi cancel
Perm: worldedit.anvil.cfi
Desc: Cancel creation
/cfi biome <biome> [image|mask]
Perm: worldedit.anvil.cfi
Desc: Set the biome in specific parts of the map.
If an image is used, the biome will have a chance to be set based on how white the pixel is (white #FFF = 100% chance) - The whiteOnly parameter determines if only white values on the image are set - If a mask is used, the biome will be set anywhere the mask applies
/cfi overlay <pattern> [url|mask]
Perm: worldedit.anvil.cfi
Desc: Change the block directly above the floor (default: air)
e.g. Tallgrass
/cfi caves
Perm: worldedit.anvil.cfi
Desc: Generate vanilla caves
/cfi ore <mask=stone> <pattern> <size> <frequency> <rarity> <minY> <maxY>
Perm: worldedit.anvil.cfi
Desc: Use a specific pattern and settings to generate ore
/cfi ores <mask=stone>
Perm: worldedit.anvil.cfi
Desc: Generate the vanilla ores
/cfi download
Perm: worldedit.anvil.cfi
Desc: Download the current image
/cfi schem [url] <mask> <file|folder|url> <rarity> <distance> <rotate=true>
Perm: worldedit.anvil.cfi
Desc: Populate a schematic on the terrain
Change the mask (e.g. angle mask) to only place the schematic in specific locations.
The rarity is a value between 0 and 100.
The distance is the spacing between each schematic
/cfi brush
Perm: worldedit.anvil.cfi
Desc: Info about using brushes with CFI
/cfi randomization <true|false>
Perm: worldedit.anvil.cfi
Desc: This is enabled by default, randomization will add some random variation in the blocks used to closer match the provided image.
If disabled, the closest block to the color will always be used.
Randomization will allow mixing biomes when coloring with biomes
/cfi done
Perm: worldedit.anvil.cfi
Desc: Create the world
/cfi column <pattern> [url|mask]
Perm: worldedit.anvil.cfi
Desc: Set the floor and main block
/cfi biomepriority [percent=50]
Perm: worldedit.anvil.cfi
Desc: Increase or decrease biome priority when using blockBiomeColor.
A value of 50 is the default
Above 50 will prefer to color with biomes
Below 50 will prefer to color with blocks
/cfi floor <pattern> [url|mask]
Perm: worldedit.anvil.cfi
Desc: Set the floor (default: grass)
/cfi main <pattern> [url|mask]
Perm: worldedit.anvil.cfi
Desc: Set the main block (default: stone)
/cfi smooth <radius> <iterations> [image|mask]
Perm: worldedit.anvil.cfi
Desc: Smooth terrain within an image-mask, or worldedit mask
You can use !0 as the mask to smooth everything
This supports smoothing snow layers (set the floor to 78:7)
A good value for radius and iterations would be 1 8.
/cfi complexity <minPercent> <maxPercent>
Perm: worldedit.anvil.cfi
Desc: Set the complexity for coloring
Filter out blocks to use based on their complexity, which is a measurement of how much color variation there is in the texture for that block.
Glazed terracotta is complex, and not very pleasant for terrain, whereas stone and wool are simpler textures.
Using 0 73 for the min/max would use the simplest 73% of blocks for coloring, and is a reasonable value.
/cfi paletteblocks <blocks|#clipboard|*>
Perm: worldedit.anvil.cfi
Desc: Allow only specific blocks to be used for coloring
blocks
is a list of blocks e.g. stone,bedrock,wool
#clipboard
will only use the blocks present in your clipboard.
/cfi biomecolor <url> [imageMask|mask]
Perm: worldedit.anvil.cfi
Desc: Color the terrain using biomes.
Note: Biome coloring does not change blocks:
If you changed the block to something other than grass you will not see anything.
/cfi floorthickness <height>
Perm: worldedit.anvil.cfi
Desc: Set the thickness of the top layer
A value of 0 is the default and will only set the top block
/cfi water <block>
Perm: worldedit.anvil.cfi
Desc: Change the block used for water
e.g. Lava
/cfi tp
Perm: worldedit.anvil.cfi
Desc: Teleport to the CFI virtual world
/cfi waterheight <height>
Perm: worldedit.anvil.cfi
Desc: Set the level water is generated at
Set the level water is generated at
By default water is disabled (with a value of 0)
/cfi glass <url>
Perm: worldedit.anvil.cfi
Desc: Color terrain using glass
/cfi populate
Perm: worldedit.anvil.cfi
Desc:
/cfi blockbiomecolor <url> [imageMask|mask]
Perm: worldedit.anvil.cfi
Desc: Color the terrain using blocks and biomes.
Provide an image, or worldedit mask to restrict what areas are colored
The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance
/cfi coloring
Perm: worldedit.anvil.cfi
Desc: Color the world using an image
/cfi baseid <block>
Perm: worldedit.anvil.cfi
Desc: Change the block used for the base
e.g. Bedrock
/cfi worldthickness <height>
Perm: worldedit.anvil.cfi
Desc: Set the thickness of the generated world
A value of 0 is the default and will not modify the height
/cfi component
Perm: worldedit.anvil.cfi
Desc: Components menu
/cfi empty <width> <length>
Perm: worldedit.anvil.cfi
Desc: Start CFI with an empty map as a base
/cfi heightmap <url>
Perm: worldedit.anvil.cfi
Desc: Start CFI with a height map as a base
Last updated