Command Overview

:experimental: // Used for keyboard buttons

Introduction

To view this information ingame use //help [category|command]

Command Syntax

  • <arg> - A required parameter

  • [arg] - An optional parameter

  • <arg1|arg2> - Multiple parameters options

  • <arg=value> - Default or suggested value

  • -a - A command flag e.g. //<command> -a [flag-value]

See also:

Content

Click on a category to go to the list of commands, or More Info for detailed descriptions

Uncategorized

Aliases
Permission
Flags
Usage

//cancel

fawe.cancel

None

Cancels your current operations

/plot replaceall

plots.replaceall

None

Replace all blocks in the plot world

World Edit Commands

Informational, debug and help commands

/we threads

Perm: worldedit.threads Desc: Print all thread stacks

/we version

Desc: Get WorldEdit/FAWE version

/we help [<command>]

Perm: worldedit.help Desc: Displays help for FAWE commands

/we reload

Perm: worldedit.reload Desc: Reload configuration

/we cui

Desc: Complete CUI handshake (internal usage)

/fawe debugpaste

Perm: worldedit.debugpaste Desc: Upload debug information to https://athion.net/ISPaster/paste

/we tz [timezone]

Desc: Set your timezone for snapshots


Utility Commands

Various utility commands


/remove <type> <radius>

Perm: worldedit.remove Desc: Remove all entities of a type

//fill <pattern> <radius> [depth] [direction]

Perm: worldedit.fill Desc: Fill a hole

//help [<command>]

Desc: Displays help for WorldEdit commands

//drain <radius>

Perm: worldedit.drain Desc: Drain a pool

/transforms [page=1|search|transform]

Perm: worldedit.transforms + Desc: Transforms modify how a block is placed

  • Use [brackets] for arguments

  • Use , to OR multiple

  • Use & to AND multiple

//removenear <block> [size]

Perm: worldedit.removenear Desc: Remove blocks near you.

//fixlava <radius>

Perm: worldedit.fixlava Desc: Fix lava to be stationary

//removeabove [size] [height]

Perm: worldedit.removeabove Desc: Remove blocks above your head.

/masks [page=1|search|mask]

Perm: worldedit.masks Desc: Masks determine if a block can be placed

  • Use [brackets] for arguments

  • Use , to OR multiple

  • Use & to AND multiple

e.g. >[stone,dirt],#light[0][5],$jungle

//fillr <pattern> <radius> [depth]

Perm: worldedit.fill.recursive Desc: Fill a hole recursively

/patterns [page=1|search|pattern]

Perm: worldedit.patterns Desc: Patterns determine what blocks are placed

  • Use [brackets] for arguments

  • Use , to OR multiple

e.g. #surfacespread[10][#existing],andesite

//replacenear <size> <from-id> <to-id> [-f]

Perm: worldedit.replacenear Desc: Replace nearby blocks

//snow [radius]

Perm: worldedit.snow Desc: Simulates snow

//thaw [radius]

Perm: worldedit.thaw Desc: Thaws the area

//removebelow [size] [height]

Perm: worldedit.removebelow Desc: Remove blocks below you.

//fixwater <radius>

Perm: worldedit.fixwater Desc: Fix water to be stationary

/butcher [radius] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.butcher Desc: Kills nearby mobs, based on radius, if none is given uses default in configuration. Flags: -p also kills pets. -n also kills NPCs. -g also kills Golems. -a also kills animals. -b also kills ambient mobs. -t also kills mobs with name tags. -f compounds all previous flags. -r also destroys armor stands. -l currently does nothing.

//confirm

Perm: fawe.confirm Desc: Confirm a command

//green [radius] [-f]

Perm: worldedit.green Desc: Greens the area

//calc <expression>

Perm: worldedit.calc Desc: Evaluate a mathematical expression

//ex [radius]

Perm: worldedit.extinguish Desc: Extinguish nearby fire

/heightmapinterface

Perm: fawe.admin Desct: Generates the heightmap interface


Region Commands

Commands that operate on regions

//replace [from-mask] <to-pattern> [-f]

Perm: worldedit.region.replace Desc: Replace all blocks in the selection with another

//stack [count] [direction] [-s] [-a] [-m]

Perm: worldedit.region.stack Desc: Repeats the contents of the selection. Flags: -s shifts the selection to the last stacked copy -a skips air blocks

//set [pattern]

Perm: worldedit.region.set Desc: Set all blocks within selection

//fall [replace] [-m]

Perm: worldedit.region.fall Desc: Make the blocks in the selection fall The -m flag will only fall within the vertical selection.

//faces <pattern>

Perm: worldedit.region.faces Desc: Build the walls, ceiling, and floor of a selection

//hollow [<thickness>[ <pattern>]]

Perm: worldedit.region.hollow Desc: Hollows out the object contained in this selection. Optionally fills the hollowed out part with the given block. Thickness is measured in manhattan distance.

//center <pattern>

Perm: worldedit.region.center Desc: Set the center block(s)

//setskylight

Perm: worldedit.light.set Desc: Set sky lighting in a selection

//nbtinfo

Perm: worldedit.nbtinfo Desc: View nbt info for a block

//setblocklight

Perm: worldedit.light.set Desc: Set block lighting in a selection

//curve <pattern> [thickness] [-h]

Perm: worldedit.region.curve Desc: Draws a spline through selected points. Can only be used with convex polyhedral selections. Flags: -h generates only a shell

//overlay <pattern>

Perm: worldedit.region.overlay Desc: Set a block on top of blocks in the region

//lay <pattern>

Perm: worldedit.region.overlay Desc: Set the top block in the region

//naturalize

Perm: worldedit.region.naturalize Desc: 3 layers of dirt on top then rock below

//walls <pattern>

Perm: worldedit.region.walls Desc: Build the four sides of the selection

//getlighting

Perm: worldedit.light.fix Desc: Get the light at a position

//removelight

Perm: worldedit.light.remove Desc: Removing lighting in a selection

//fixlighting

Perm: worldedit.light.fix Desc: Get the light at a position

//smooth [iterations] [mask]

Perm: worldedit.region.smooth Desc: Smooths the elevation in the selection. Flags: -l Set the amount of snow blocks under the snow -m The mask of blocks to use as the height map

//line <pattern> [thickness] [-h]

Perm: worldedit.region.line Desc: Draws a line segment between cuboid selection corners. Can only be used with cuboid selections. Flags: -h generates only a shell

//regen [biome] [seed]

Perm: worldedit.regen Desc: Regenerates the contents of the current selection. This command might affect things outside the selection, if they are within the same chunk.

//wea

Perm: fawe.admin Desc: Bypass region restrictions

//move [count] [direction] [leave-id] [-s]

Perm: worldedit.region.move Desc: Moves the contents of the selection. -s moves the selection to the target location. -b also move biomes -e also move entities -a ignores air -m set the include mask, non-matching blocks become air Optionally fills the old location with .

//forest [type] [density]

Perm: worldedit.region.forest Desc: Make a forest within the region

//deform <expression> [-r] [-o]

Perm: worldedit.region.deform Desc: Deforms a selected region with an expression The expression is executed for each block and is expected to modify the variables x, y and z to point to a new block to fetch. See also tinyurl.com/wesyntax.

//flora [density]

Perm: worldedit.region.flora Desc: Make flora within the region

//wer

Perm: fawe.worldeditregion Desc: Select your current allowed region


Selection Commands

Change your selection points, mode or view info about your selection

//count <block> [-d]

Perm: worldedit.analysis.count Desc: Counts the number of a certain type of block

//size [-c]

Perm: worldedit.selection.size Desc: Get information about the selection

//expand <amount> [reverse-amount] <direction>

Perm: worldedit.selection.expand Desc: Expand the selection area

//shift <amount> [direction]

Perm: worldedit.selection.shift Desc: Shift the selection area

//sel [cuboid|extend|poly|ellipsoid|sphere|cyl|convex] [-d]

Desc: Choose a region selector

//contract <amount> [reverse-amount] [direction]

Perm: worldedit.selection.contract Desc: Contract the selection area

//pos2 [coordinates]

Perm: worldedit.selection.pos Desc: Set position 2

//pos1 [coordinates]

Perm: worldedit.selection.pos Desc: Set position 1

//chunk [x,z coordinates] [-s] [-c]

Perm: worldedit.selection.chunk Desc: Set the selection to the chunk you are currently in. With the -s flag, your current selection is expanded to encompass all chunks that are part of it. + Specifying coordinates will use those instead of your current position. Use -c to specify chunk coordinates, otherwise full coordinates will be implied. (for example, the coordinates 5,5 are the same as -c 0,0)

//hpos1

Perm: worldedit.selection.hpos Desc: Set position 1 to targeted block

//outset <amount> [-h] [-v]

Perm: worldedit.selection.outset Desc: Expands the selection by the given amount in all directions. Flags: -h only expand horizontally -v only expand vertically

//wand

Perm: worldedit.wand Desc: Get the wand object

/toggleeditwand

Perm: worldedit.wand.toggle Desc: Toggle functionality of the edit wand

//hpos2

Perm: worldedit.selection.hpos Desc: Set position 2 to targeted block

//inset <amount> [-h] [-v]

Perm: worldedit.selection.inset Desc: Contracts the selection by the given amount in all directions. Flags: -h only contract horizontally -v only contract vertically

//distr [-c] [-d]

Perm: worldedit.analysis.distr Desc: Gets the distribution of blocks in the selection. The -c flag gets the distribution of your clipboard. The -d flag separates blocks by data


History Commands

Commands to undo, redo, and clear history

//clearhistory

Perm: worldedit.history.clear Desc: Clear your history

//undo [times] [player]

Perm: worldedit.history.undo Desc: Undoes the last action

//redo [times] [player]

Perm: worldedit.history.redo Desc: Redoes the last action (from history)

//inspect

Perm: worldedit.tool.inspect Desc: Scan blocks for changes

//frb history <user=Empire92> <radius=5> <time=3d4h>

Perm: worldedit.history.rollback Desc: Undo a specific edit. - The time uses s, m, h, d, y.

  • Import from disk: /frb #import


Schematic Commands

Commands that work with schematic files

/schematic clear

Perm: worldedit.clipboard.clear, worldedit.schematic.clear Desc: Clear your clipboard

/schematic load [<format>] <filename>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload, worldedit.schematic.load.other Desc: Load a schematic into your clipboard

/schematic delete <filename|*>

Perm: worldedit.schematic.delete, worldedit.schematic.delete.other Desc: Delete a schematic from the schematic list

/schematic list [global|mine|<filter>] [page=1] [-d] [-n] [-p]

Perm: worldedit.schematic.list Desc: List all schematics in the schematics directory -p prints the requested page -f restricts by format

/schematic save [format] <filename>

Perm: worldedit.clipboard.save, worldedit.schematic.save, worldedit.schematic.save.other Desc: Save a schematic into your clipboard

/schematic unload [file]

Perm: worldedit.clipboard.clear, worldedit.schematic.clear Desc: Remove a clipboard from your multi-clipboard

/schematic loadall [] <filename|url>

Perm: worldedit.clipboard.load, worldedit.schematic.load, worldedit.schematic.upload Desc: Load multiple clipboards The -r flag will apply random rotation

/schematic move <directory>

Perm: worldedit.schematic.move, worldedit.schematic.move.other Desc: Move your currently loaded schematics

/schematic formats

Perm: worldedit.schematic.formats Desc: List available formats

/schematic show [global|mine|] [-d] [-n] [-p]

Perm: worldedit.schematic.show Desc: List all schematics in the schematics directory -f restricts by format


Clipboard Commands

//copy [-e] [-m]

Perm: worldedit.clipboard.copy Desc: Copy the selection to the clipboard Flags: -e also copy entities -m sets a source mask so that excluded blocks become air -b copies biomes WARNING: Pasting entities cannot yet be undone!

//flip [<direction>]

Perm: worldedit.clipboard.flip Desc: Flips the contents of the clipboard across the point from which the copy was made.

//rotate <y-axis> [<x-axis>] [<z-axis>]

Perm: worldedit.clipboard.rotate Desc: Non-destructively rotate the contents of the clipboard. Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.

//lazycopy [-e] [-m]

Perm: worldedit.clipboard.lazycopy Desc: Lazily copy the selection to the clipboard Flags: -e skips copying entities -m sets a source mask so that excluded blocks become air -b copies biomes WARNING: Pasting entities cannot yet be undone!

/asset [category]

Perm: worldedit.clipboard.asset Desc: Saves your clipboard to the asset web interface

//cut [leave-id] [-e] [-m]

Perm: worldedit.clipboard.cut Desc: Copy the selection to the clipboard Flags: -e skips entity copy -m sets a source mask so that excluded blocks become air -b copies biomes WARNING: Cutting and pasting entities cannot yet be undone!

/download `

Perm: worldedit.clipboard.download Desc: Downloads your clipboard through the configured web interface

//paste [-s] [-a] [-o]

Perm: worldedit.clipboard.paste Desc: Pastes the clipboard's contents. Flags: -a skips air blocks -b include pasting biomes -e include pasting entities -m only paste blocks matching this mask -n implies -s, does not paste the clipboard only the selection -o pastes at the original position -s selects the region after pasting

//lazycut [-e] [-m]

Perm: worldedit.clipboard.lazycut Desc: Lazily cut the selection to the clipboard Flags: -e skips entity copy -m sets a source mask so that excluded blocks become air -b copies biomes WARNING: Pasting entities cannot yet be undone!

//place [-s] [-a] [-o]

Perm: worldedit.clipboard.place Desc: Places the clipboard's contents without applying transformations (e.g. rotate). Flags: -a skips air blocks -o pastes at the original position -s selects the region after pasting

/clearclipboard

Perm: worldedit.clipboard.clear Desc: Clear your clipboard


Generation Commands

Create structures and features

//image <imgur> [randomize=true] [complexity=100] [dimensions]

Perm: worldedit.generation.image Desc: Generate an image

//generate <pattern> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape Desc: Generates a shape according to a formula that is expected to return positive numbers (true) if the point is inside the shape Optionally set type/data to the desired block. Flags: -h to generate a hollow shape -r to use raw minecraft coordinates -o is like -r, except offset from placement. -c is like -r, except offset selection center. If neither -r nor -o is given, the selection is mapped to -1..1 See also tinyurl.com/wesyntax.

//pyramid <pattern> <size> [-h]

Perm: worldedit.generation.pyramid Desc: Generate a filled pyramid

//sphere <pattern> <radius>[,<radius>,<radius>] [raised?] [-h]

Perm: worldedit.generation.sphere Desc: Generates a filled sphere. By specifying 3 radii, separated by commas, you can generate an ellipsoid. The order of the ellipsoid radii is north/south, up/down, east/west.

//cyl <pattern> <radius>[,<radius>] [height] [-h]

Perm: worldedit.generation.cylinder Desc: Generates a cylinder. By specifying 2 radii, separated by a comma, you can generate elliptical cylinders. The 1st radius is north/south, the 2nd radius is east/west.

/pumpkins [size]

Perm: worldedit.generation.pumpkins Desc: Generate pumpkin patches

//hsphere <pattern> <radius>[,<radius>,<radius>] [raised?]

Perm: worldedit.generation.sphere Desc: Generates a hollow sphere. By specifying 3 radii, separated by commas, you can generate an ellipsoid. The order of the ellipsoid radii is north/south, up/down, east/west.

//hcyl <pattern> <radius>[,<radius>] [height]

Perm: worldedit.generation.cylinder Desc: Generates a hollow cylinder. By specifying 2 radii, separated by a comma, you can generate elliptical cylinders. The 1st radius is north/south, the 2nd radius is east/west.

//caves [size=8] [freq=40] [rarity=7] [minY=8] [maxY=127] [sysFreq=1] [sysRarity=25] [pocketRarity=0] [pocketMin=0] [pocketMax=3]

Perm: worldedit.generation.caves Desc: Generates a cave network

//ore <mask> <pattern> <size> <freq> <rarity> <minY> <maxY>

Perm: worldedit.generation.ore Desc: Generates ores

/forestgen [size] [tree-type] [density]

Perm: worldedit.generation.forest Desc: Generate a forest

//hpyramid <pattern> <size>

Perm: worldedit.generation.pyramid Desc: Generate a hollow pyramid

//ores

Perm: worldedit.generation.ore Desc: Generates ores

//generatebiome <biome> <expression> [-h] [-r] [-o] [-c]

Perm: worldedit.generation.shape, worldedit.biome.set Desc: Generates a shape according to a formula that is expected to return positive numbers (true) if the point is inside the shape Sets the biome of blocks in that shape. Flags: -h to generate a hollow shape -r to use raw minecraft coordinates -o is like -r, except offset from placement. -c is like -r, except offset selection center. If neither -r nor -o is given, the selection is mapped to -1..1 See also tinyurl.com/wesyntax.


Biome Commands

Change, list and inspect biomes

//setbiome <biome> [-p]

Perm: worldedit.biome.set Desc: Set the biome of the region. By default use all the blocks contained in your selection. -p use the block you are currently in

/biomelist [page]

Perm: worldedit.biome.list Desc: Gets all biomes available.

/biomeinfo [-p] [-t]

Perm: worldedit.biome.info Desc: Get the biome of the block. By default use all the blocks contained in your selection. -t use the block you are looking at. -p use the block you are currently in


Super Pickaxe Commands

Super-pickaxe commands

/sp recur <radius>

Perm: worldedit.superpickaxe.recursive Desc: Enable the recursive super pickaxe mode

/sp area <radius>

Perm: worldedit.superpickaxe.area Desc: Enable the area super pickaxe mode

/sp single

Perm: worldedit.superpickaxe Desc: Enable the single block super pickaxe mode


Commands for moving the player around

/unstuck

Perm: worldedit.navigation.unstuck Desc: Escape from being stuck inside a block

/thru

Perm: worldedit.navigation.thru.command Desc: Passthrough walls

/jumpto [world,x,y,z]

Perm: worldedit.navigation.jumpto.command Desc: Teleport to a location

/up [-f] [-g]

Perm: worldedit.navigation.up Desc: Go upwards some distance

/ascend [# of levels]

Perm: worldedit.navigation.ascend Desc: Go up a floor

/ceil [clearance] [-f] [-g]

Perm: worldedit.navigation.ceiling Desc: Go to the ceiling

/descend [# of floors]

Perm: worldedit.navigation.descend Desc: Go down a floor


Snapshot Commands

/snapshot list [num]

Perm: worldedit.snapshots.list Desc: List snapshots

/snapshot after <date>

Perm: worldedit.snapshots.restore Desc: Choose the nearest snapshot after a date

/snapshot before <date>

Perm: worldedit.snapshots.restore Desc: Choose the nearest snapshot before a date

/snapshot use <snapshot>

Perm: worldedit.snapshots.restore Desc: Choose a snapshot to use

/snapshot sel <index>

Perm: worldedit.snapshots.restore Desc: Choose the snapshot based on the list id


Snapshot Util Commands


/restore [snapshot]

Perm: worldedit.snapshots.restore Desc: Restore the selection from a snapshot


Scripting Commands

Run craftscripts

+/cs [args...]+

Perm: worldedit.scripting.execute Desc: Execute a CraftScript

+/.s [args...]+

Perm: worldedit.scripting.execute Desc: Execute last CraftScript


Chunk Commands

Inspect chunks


/chunkinfo

Perm: worldedit.chunkinfo Desc: Get information about the chunk that you are inside

/delchunks

Perm: worldedit.delchunks

/listchunks

Perm: worldedit.listchunks Desc: List chunks that your selection includes


Options Commands

Player toggles, settings and item info


//fast [on|off]

Perm: worldedit.fast Desc: Toggles FAWE undo

//gsmask [mask]

Perm: worldedit.global-mask Desc: The global source mask applies to all edits you do and masks based on the source blocks (e.g. the blocks in your clipboard)

//gtransform [transform]

Perm: worldedit.global-transform Desc: Set the global transform

//toggleplace

Desc: Switch between your position and pos1 for placement

//searchitem <query> [-b] [-i]

Perm: worldedit.searchitem Desc: Searches for an item. Flags: -b only search for blocks -i only search for items

//gmask [mask]

Perm: worldedit.global-mask Desc: The global destination mask applies to all edits you do and masks based on the destination blocks (i.e. the blocks in the world).

//tips

Perm: fawe.tips Desc: Toggle FAWE tips


Brush Options Commands

Tool commands


/target [1 - 4]

  • Target Public Range

  • Forward Point Pitch

  • Target Point Height

  • Target Face Range + Desc: Toggle between different target modes

/size [pattern]

Perm: worldedit.brush.options.size Desc: Set the brush size

//listbrush [mine|] [page=1] [-d] [-n] [-p]

Perm: worldedit.brush.list Desc: List all brushes in the brush directory -p prints the requested page

/range [pattern]

Perm: worldedit.brush.options.range Desc: Set the brush range

/mask [mask]

Perm: worldedit.brush.options.mask Desc: Set the brush destination mask

/transform [transform]

Perm: worldedit.brush.options.transform Desc: Set the brush transform

/mat [pattern]

Perm: worldedit.brush.options.material Desc: Set the brush material

/loadbrush [name]

Perm: worldedit.brush.load Desc: load a brush

/smask [mask]

Perm: worldedit.brush.options.mask Desc: Set the brush source mask

/visualize [mode=0]

Perm: worldedit.brush.visualize Desc: Toggle between different visualization modes 0 = No visualization 1 = Single block at target position 2 = Glass showing what blocks will be changed

// [on|off]

Perm: worldedit.superpickaxe Desc: Toggle the super pickaxe function

/targetmask [mask]

Perm: worldedit.brush.targetmask Desc: Set the targeting mask

/targetoffset [mask]

Perm: worldedit.brush.targetoffset Desc: Set the targeting mask

/primary [brush-arguments]

Perm: worldedit.brush.primary Desc: Set the right click brush

/none

Desc: Unbind a bound tool from your current item

/secondary [brush-arguments]

Perm: worldedit.brush.secondary Desc: Set the left click brush

/savebrush [name]

Perm: worldedit.brush.save Desc: Save your current brush use the -g flag to save globally

/scroll [none|clipboard|mask|pattern|range|size|visual|target]

Perm: worldedit.brush.scroll Desc: Toggle between different target modes


Tool Commands

Bind functions to held items


/tool tree [type]

Perm: worldedit.tool.tree Desc: Tree generator tool

/tool repl <block>

Perm: worldedit.tool.replacer Desc: Block replacer tool

/tool info

Perm: worldedit.tool.info Desc: Block information tool

/tool lrbuild <leftclick block> <rightclick block>

Perm: worldedit.tool.lrbuild Desc: Long-range building tool

/tool inspect

Perm: worldedit.tool.inspect Desc: Chooses the inspect brush

/tool farwand

Perm: worldedit.tool.farwand Desc: Wand at a distance tool

/tool floodfill <pattern> <range>

Perm: worldedit.tool.flood-fill Desc: Flood fill tool

/tool cycler

Perm: worldedit.tool.data-cycler Desc: Block data cycler tool

/tool deltree

Perm: worldedit.tool.deltree Desc: Floating tree remover tool


Brush Commands

Commands to build and draw from far away


/brush copypaste [depth=5]

Perm: worldedit.brush.copy Desc: Left click the base of an object to copy. Right click to paste The -r flag Will apply random rotation on paste The -a flag Will apply auto view based rotation on paste Note: Works well with the clipboard scroll action Video: https://www.youtube.com/watch?v=RPZIaTbqoZw

+/brush command <radius> [cmd1;cmd2...]+

Perm: worldedit.brush.command Desc: Run the commands at the clicked position.

  • Your selection will be expanded to the specified size around each point

  • Placeholders: {x}, {y}, {z}, {world}, {size}

/brush populateschematic <file|folder|url> [mask] [radius=30] [points=5] [-r]

Perm: worldedit.brush.populateschematic Desc: Chooses the scatter schematic brush. The -r flag will apply random rotation

/brush scmd <scatter-radius> <points> <cmd-radius=1> <cmd1;cmd2...>

Perm: worldedit.brush.scattercommand Desc: Run commands at random points on a surface

  • The scatter radius is the min distance between each point

  • Your selection will be expanded to the specified size around each point

  • Placeholders: {x}, {y}, {z}, {world}, {size}

/brush shatter <pattern> [radius=10] [count=10]

Perm: worldedit.brush.shatter Desc: Creates uneven lines separating terrain into multiple pieces Pic: https://i.imgur.com/2xKsZf2.png

/brush erode [radius=5]

Perm: worldedit.brush.erode Desc: Erodes terrain

/brush sphere <pattern> [radius=2] [-h] [-f]

Perm: worldedit.brush.sphere Desc: Creates a sphere. The -h flag creates hollow spheres instead.The -f flag creates falling spheres.

/brush pull [radius=5]

Perm: worldedit.brush.pull Desc: Pull terrain towards you

/brush stencil <pattern> [radius=5] [file|#clipboard|imgur=null] [rotation=360] [yscale=1.0]

Perm: worldedit.brush.stencil Desc: Use a height map to paint any surface. The -w flag will only apply at maximum saturation The -r flag will apply random rotation

/brush recursive <pattern-to> [radius=5]

Perm: worldedit.brush.recursive Desc: Set all connected blocks The -d flag Will apply in depth first order Note: Set a mask to recurse along specific blocks

/brush spline <pattern>

Perm: worldedit.brush.spline Desc: Click to select some objects,click the same block twice to connect the objects. Insufficient brush radius, or clicking the wrong spot will result in undesired shapes. The shapes must be simple lines or loops. Pic1: http://i.imgur.com/CeRYAoV.jpg -> http://i.imgur.com/jtM0jA4.png Pic2: http://i.imgur.com/bUeyc72.png -> http://i.imgur.com/tg6MkcF.pngTutorial: https://www.planetminecraft.com/blog/fawe-tutorial/

/brush sweep [copies=-1]

Perm: worldedit.brush.sweep Desc: Sweeps your clipboard content along a curve. Define a curve by selecting the individual points with a brush Set [copies] to a value > 0 if you want to have your selection pasted a limited amount of times equally spaced on the curve

/brush catenary <pattern> [lengthFactor=1.2] [size=0]

Perm: worldedit.brush.spline Desc: Create a hanging line between two points. The lengthFactor controls how long the line is The -h flag creates only a shell The -s flag selects the clicked point after drawing

/brush line <pattern> [radius=0] [-h] [-s] [-f]

Perm: worldedit.brush.line Desc: Create lines. The -h flag creates only a shell The -s flag selects the clicked point after drawing The -f flag creates a flat line

/brush sspl <pattern> [size=0] [tension=0] [bias=0] [continuity=0] [quality=10]

Perm: worldedit.brush.surfacespline Desc: Create a spline on the surface Video: https://www.youtube.com/watch?v=zSN-2jJxXlM

/brush blendball [-a] [radius=5] [minFreqDiff=1] [-m]

Perm: worldedit.brush.blendball Desc: Smooths and blends terrain

  • The -a flag sets that the brush should only compare air vs existing blocks

  • -m sets a mask to limit blocks being considered for smoothing Pic: https://i.imgur.com/cNUQUkj.png -> https://i.imgur.com/hFOFsNf.png

/brush circle <pattern> [radius=5]

Perm: worldedit.brush.sphere Desc: Creates a circle which revolves around your facing direction. Note: Decrease brush radius, and enabled visualization to assist with placement mid-air

/brush rock <pattern> [radius=10] [roundness=100] [frequency=30] [amplitude=50] [-h]

Perm: worldedit.brush.rock Desc: Creates a distorted sphere

/brush height [-lrs] [radius] [yscale] [image] [rotation]

Perm: worldedit.brush.height Desc: This brush raises and lowers land.

  • The -r flag enables random off-axis rotation

  • The -l flag will work on snow layers

  • The -s flag disables smoothing Note: Use a negative yscale to reduce height Snow Pic: https://i.imgur.com/Hrzn0I4.png

/brush flatten [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height Desc: Flatten brush flattens terrain

  • The -r flag enables random off-axis rotation

  • The -l flag will work on snow layers

  • The -s flag disables smoothing

/brush layer <radius> <patternLayer>

Perm: worldedit.brush.layer Desc: Replaces terrain with a layer. Example: /br layer 5 oak_planks,orange_stained_glass,magenta_stained_glass,black_wool - Places several layers on a surface Pic: https://i.imgur.com/XV0vYoX.png

/brush cylinder <pattern> [radius=2] [height=1] [-h]

Perm: worldedit.brush.cylinder Desc: Creates a cylinder. The -h flag creates hollow cylinders instead.

/brush surface <pattern> [radius=5]

Perm: worldedit.brush.surface Desc: Use a height map to paint any surface. The -w flag will only apply at maximum saturation The -r flag will apply random rotation

/brush ex [radius=5]

Perm: worldedit.brush.ex Desc: Shortcut fire extinguisher brush

/brush gravity [radius=5] [-h]

Perm: worldedit.brush.gravity Desc: This brush simulates the affect of gravity. The -h flag makes it affect blocks starting at the world's max y, instead of the clicked block's y + radius.

/brush clipboard [-a] [-o] [-e] [-b] [-m]

Perm: worldedit.brush.clipboard Desc: Chooses the clipboard brush. The -a flag makes it not paste air. Without the -o flag, the paste will appear centered at the target location. With the flag, then the paste will appear relative to where you had stood relative to the copied area when you copied it. -e pastes entities -b pastes biomes, if available -m Skips blocks matching a mask in the clipboard

/brush butcher [radius=5] [-p] [-l] [-a] [-n] [-g] [-b] [-t] [-f] [-r]

Perm: worldedit.brush.butcher Desc: Kills nearby mobs within the specified radius. Flags: + -p also kills pets. -n also kills NPCs. -g also kills Golems. -a also kills animals. -b also kills ambient mobs. -t also kills mobs with name tags. -f compounds all previous flags. -r also destroys armor stands. -l currently does nothing.

/brush splatter <pattern> [radius=5] [seeds=1] [recursion=5] [solid=true]

Perm: worldedit.brush.splatter Desc: Sets a bunch of blocks randomly on a surface. Pic: https://i.imgur.com/hMD29oO.png Example: /br splatter stone,dirt 30 15 Note: The seeds define how many splotches there are, recursion defines how large, solid defines whether the pattern is applied per seed, else per block.

/brush cliff [radius=5] [file|#clipboard|imgur=null] [rotation=0] [yscale=1.00] [-h]

Perm: worldedit.brush.height Desc: This brush flattens terrain and creates cliffs.

  • The -r flag enables random off-axis rotation

  • The -l flag will work on snow layers

  • The -s flag disables smoothing

/brush smooth [size=2] [iterations=4] [-n]

Perm: worldedit.brush.smooth Desc: Chooses the terrain softener brush. The -n flag makes it only consider naturally occurring blocks.

/brush scatter <pattern> [radius=5] [points=5] [distance=1] [-o]

Perm: worldedit.brush.scatter Desc: Set a number of blocks randomly on a surface each a certain distance apart. The -o flag will overlay the block Video: https://youtu.be/RPZIaTbqoZw?t=34s


/Masks

Masks determine if a block can be placed

  • Use [brackets] for arguments

  • Use , to OR multiple

  • Use & to AND multiple e.g. >[stone,dirt],#light[0][5],$jungle


#offset <dx> <dy> <dz>\

Desc: Offset a mask

% <chance>

Desc: percentage chance

#id

Desc: Restrict to initial id

#existing

Desc: If there is a non-air block

#data

Desc: Restrict to initial data

{ <min> <max>

Desc: Restricts blocks to within a specific radius range of the initial block

#surface

Desc: Restrict to surfaces (any solid block touching air)

= <expression>

Desc: expression mask

! <mask>

Desc: Negate another mask

$ <biome>

Desc: in a specific biome. For a list of biomes use //biomelist

#region

Desc: inside the provided selection

~ <mask> [min=1] [max=8]

Desc: Adjacent to a specific number of other blocks

\ <min> <max>

Desc: Restrict to specific terrain angle The -o flag will only overlayExample: /[0d][45d] Explanation: Allows any block where the adjacent block is between 0 and 45 degrees. Example: /[3][20] Explanation: Allows any block where the adjacent block is between 3 and 20 blocks below

#dregion

Desc: inside the player's selection

#xaxis

Desc: Restrict to initial x axis

#skylight <min> <max>

Desc: Restrict to specific sky light levels

#blocklight <min> <max>

Desc: Restrict to specific block light levels

#opacity <min> <max>

Desc: Restrict to specific opacity levels

#haslight

Desc: Restricts to blocks with light (sky or emitted)

#brightness <min> <max>

Desc: Restrict to specific block brightness

#liquid

Desc: If there is a solid block

true

Desc: Always true

#nolight

Desc: Restrict to blocks without light (sky or emitted)

false

Desc: Always false

#iddata

Desc: Restrict to initial block id and data

> <mask>

Desc: above a specific block

| <mask> <min> <max>

Desc: sides with a specific number of other blocks

#wall

Desc: Restrict to walls (any block n,e,s,w of air)

#zaxis

Desc: Restrict to initial z-axis

#yaxis

Desc: Restrict to initial y-axis

< <mask>

Desc: below a specific block

#simplex <scale=10> <min=0> <max=100>

Desc: Use simplex noise as the mask

#light <min> <max>

Desc: Restrict to specific light levels

#solid

Desc: If there is a solid block

Also see: https://worldedit.enginehub.org/en/latest/usage/general/masks/#available-masks


/Patterns

Patterns determine what blocks are placed

  • Use [brackets] for arguments

  • Use , to OR multiple e.g. #surfacespread[10][#existing],andesite


#offset <dx> <dy> <dz> <pattern>

Desc: Offset a pattern

#mask <mask> <pattern-true> <pattern-false>

Desc: Apply a pattern depending on a mask

#spread <dx> <dy> <dz> <pattern>

Desc: Randomly spread blocks

#buffer <pattern>

Desc: Only place a block once while a pattern is in use Use with a brush when you don't want to apply to the same spot twice

#color <r> <g> <b>

Desc: Use the block closest to a specific color

#clipboard

Desc: Use the blocks in your clipboard as the pattern

#existing

Desc: Use the block that is already there

#biome <biome>

Desc: Set the biome

= <expression>

Desc: Expression pattern

#relative

Desc: Offset the pattern to where you click

#saturate <r> <g> <b> <a>

Desc: Saturate the existing block with a color

#darken

Desc: Darken the existing block

#anglecolor <distance>

Desc: A darker block based on the existing terrain angle

#desaturate <percent>

Desc: Desaturated color of the existing block

#averagecolor <r> <g> <b> <a>

Desc: Average between the existing block and a color

#fullcopy [schem|folder|url=#copy] [rotate=false] [flip=false]

Desc: Places your full clipboard at each block

#buffer2d <pattern>

Desc: Only place a block once in a column while a pattern is in use

#lighten

Desc: Lighten the existing block

#!x <pattern>

Desc: The pattern will not be provided the z axis info. Example: #!x[#!z[#~[#l3d[pattern]]]]

#surfacespread <distance> <pattern>

Desc: Applies to only blocks on a surface. Selects a block from provided pattern with a given randomized offset [0, ++++++). e.g. Use #existing to randomly offset blocks in the world, or #copy to offset blocks in your clipboard

#solidspread <dx> <dy> <dz> <pattern>

Desc: Randomly spread solid blocks

#linear2d <pattern> [xscale=1] [zscale=1]

Desc: Use the x,z coordinate to pick a block from the list

#!y <pattern>

Desc: The pattern will not be provided the y axis info

#linear3d <pattern> [xscale=1] [yscale=1] [zscale=1]

Desc: Use the x,y,z coordinate to pick a block from the list

#linear <pattern>

Desc: Sequentially set blocks from a list of patterns

#!z <pattern>

Desc: The pattern will not be provided the z axis info

#simplex <scale=10> <pattern>

Desc: Use simplex noise to randomize blocks

Also see: https://worldedit.enginehub.org/en/latest/usage/general/patterns/#available-patterns


/Transforms

  • Use [brackets] for arguments

  • Use , to OR multiple

  • Use & to AND multiple


#offset <dx> <dy> <dz> [transform]

Desc: Offset transform

#rotate <rotateX> <rotateY> <rotateZ> [transform]

Desc: All changes will be rotated around the initial position

#scale <dx> <dy> <dz> [transform]

Desc: All changes will be scaled

#pattern <pattern> [transform]

Desc: Always use a specific pattern

#linear3d <transform>

Desc: Use the x,y,z coordinate to pick a transform from the list

#linear <transform>

Desc: Sequentially pick from a list of transform

#spread <dx> <dy> <dz> [transform]

Desc: Random offset transform


Create From Image (Currently not implemented)


Create a world from images



/cfi update

Perm: worldedit.anvil.cfi + Desc: Resend the CFI chunks

/cfi mask <imageMask|mask>

Perm: worldedit.anvil.cfi + Desc: Select a mask

/cfi pattern <pattern>

Perm: worldedit.anvil.cfi + Desc: Select a pattern

/cfi color <url> [imageMask|mask]

Perm: worldedit.anvil.cfi + Desc: Color the terrain using only blocks + Provide an image, or worldedit mask for the 2nd argument to restrict what areas are colored The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance

/cfi image <image>

Perm: worldedit.anvil.cfi Desc: Select an image

/cfi snow [image|mask]

Perm: worldedit.anvil.cfi Desc: Create some snow

/cfi height <height|image>

Perm: worldedit.anvil.cfi Desc: Set the terrain height either based on an image heightmap, or a numeric value.

/cfi cancel

Perm: worldedit.anvil.cfi Desc: Cancel creation

/cfi biome <biome> [image|mask]

Perm: worldedit.anvil.cfi Desc: Set the biome in specific parts of the map.

  • If an image is used, the biome will have a chance to be set based on how white the pixel is (white #FFF = 100% chance) - The whiteOnly parameter determines if only white values on the image are set - If a mask is used, the biome will be set anywhere the mask applies

/cfi overlay <pattern> [url|mask]

Perm: worldedit.anvil.cfi Desc: Change the block directly above the floor (default: air) e.g. Tallgrass

/cfi caves

Perm: worldedit.anvil.cfi Desc: Generate vanilla caves

/cfi ore <mask=stone> <pattern> <size> <frequency> <rarity> <minY> <maxY>

Perm: worldedit.anvil.cfi Desc: Use a specific pattern and settings to generate ore

/cfi ores <mask=stone>

Perm: worldedit.anvil.cfi Desc: Generate the vanilla ores

/cfi download

Perm: worldedit.anvil.cfi Desc: Download the current image

/cfi schem [url] <mask> <file|folder|url> <rarity> <distance> <rotate=true>

Perm: worldedit.anvil.cfi Desc: Populate a schematic on the terrain

  • Change the mask (e.g. angle mask) to only place the schematic in specific locations.

  • The rarity is a value between 0 and 100.

  • The distance is the spacing between each schematic

/cfi brush

Perm: worldedit.anvil.cfi Desc: Info about using brushes with CFI

/cfi randomization <true|false>

Perm: worldedit.anvil.cfi Desc: This is enabled by default, randomization will add some random variation in the blocks used to closer match the provided image. If disabled, the closest block to the color will always be used. Randomization will allow mixing biomes when coloring with biomes

/cfi done

Perm: worldedit.anvil.cfi Desc: Create the world

/cfi column <pattern> [url|mask]

Perm: worldedit.anvil.cfi Desc: Set the floor and main block

/cfi biomepriority [percent=50]

Perm: worldedit.anvil.cfi Desc: Increase or decrease biome priority when using blockBiomeColor. A value of 50 is the default Above 50 will prefer to color with biomes Below 50 will prefer to color with blocks

/cfi floor <pattern> [url|mask]

Perm: worldedit.anvil.cfi Desc: Set the floor (default: grass)

/cfi main <pattern> [url|mask]

Perm: worldedit.anvil.cfi Desc: Set the main block (default: stone)

/cfi smooth <radius> <iterations> [image|mask]

Perm: worldedit.anvil.cfi Desc: Smooth terrain within an image-mask, or worldedit mask

  • You can use !0 as the mask to smooth everything

  • This supports smoothing snow layers (set the floor to 78:7)

  • A good value for radius and iterations would be 1 8.

/cfi complexity <minPercent> <maxPercent>

Perm: worldedit.anvil.cfi Desc: Set the complexity for coloring Filter out blocks to use based on their complexity, which is a measurement of how much color variation there is in the texture for that block. Glazed terracotta is complex, and not very pleasant for terrain, whereas stone and wool are simpler textures. Using 0 73 for the min/max would use the simplest 73% of blocks for coloring, and is a reasonable value.

/cfi paletteblocks <blocks|#clipboard|*>

Perm: worldedit.anvil.cfi Desc: Allow only specific blocks to be used for coloring blocks is a list of blocks e.g. stone,bedrock,wool #clipboard will only use the blocks present in your clipboard.

/cfi biomecolor <url> [imageMask|mask]

Perm: worldedit.anvil.cfi Desc: Color the terrain using biomes. Note: Biome coloring does not change blocks:

  • If you changed the block to something other than grass you will not see anything.

/cfi floorthickness <height>

Perm: worldedit.anvil.cfi Desc: Set the thickness of the top layer

  • A value of 0 is the default and will only set the top block

/cfi water <block>

Perm: worldedit.anvil.cfi Desc: Change the block used for water e.g. Lava

/cfi tp

Perm: worldedit.anvil.cfi Desc: Teleport to the CFI virtual world

/cfi waterheight <height>

Perm: worldedit.anvil.cfi Desc: Set the level water is generated at Set the level water is generated at

  • By default water is disabled (with a value of 0)

/cfi glass <url>

Perm: worldedit.anvil.cfi Desc: Color terrain using glass

/cfi populate

Perm: worldedit.anvil.cfi Desc:

/cfi blockbiomecolor <url> [imageMask|mask]

Perm: worldedit.anvil.cfi Desc: Color the terrain using blocks and biomes. Provide an image, or worldedit mask to restrict what areas are colored The -w (disableWhiteOnly) will randomly apply depending on the pixel luminance

/cfi coloring

Perm: worldedit.anvil.cfi Desc: Color the world using an image

/cfi baseid <block>

Perm: worldedit.anvil.cfi Desc: Change the block used for the base e.g. Bedrock

/cfi worldthickness <height>

Perm: worldedit.anvil.cfi Desc: Set the thickness of the generated world

  • A value of 0 is the default and will not modify the height

/cfi component

Perm: worldedit.anvil.cfi Desc: Components menu

/cfi empty <width> <length>

Perm: worldedit.anvil.cfi Desc: Start CFI with an empty map as a base

/cfi heightmap <url>

Perm: worldedit.anvil.cfi Desc: Start CFI with a height map as a base


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