Transforms
This page is currently being revised.
Introduction
A transformation can be applied to a brush or globally to modify where and how blocks are changed.
Syntax
Multiple transforms
Use a comma (,
) to randomly use a transform from a list e.g. #offset[0][1][0],#pattern[stone]
(offset the block one up, OR change it to stone)
Use an ampersand (&
) to use multiple transforms for each block e.g. #offset[0][1][0]&#pattern[stone]
(offset the block one up AND change it to stone)
Arguments
Transform arguments should be inside square brackets e.g. #offset[0][1][0]
Setting a transform
Perm: worldedit.global-transform
Desc: Set the global mask
Perm: worldedit.brush.options.transform
Desc: Set the brush mask (separate multiple masks by spaces ` ` or colons :
)
Transform List
#offset <dx> <dy> <dz> [transform]
Desc: Offset transform
#rotate <rotateX> <rotateY> <rotateZ> [transform]
Desc: All changes will be rotated around the initial position
#scale <dx> <dy> <dz> [transform]
Desc: All changes will be scaled
#pattern <pattern> [transform]
Desc: Always use a specific pattern
#linear3d <transform>
Desc: Use the x,y,z coordinate to pick a transform from the list
#linear <transform>
Desc: Sequentially pick from a list of transform
#spread <dx> <dy> <dz> [transform]
Desc: Random offset transform
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