FastAsyncWorldEdit
  • README
  • Getting started
    • Installation
  • Features
    • Command Overview
    • Tool Item
  • Command Utilities
    • Brushes
    • Masks
    • Patterns
    • Transforms
  • API
    • API Usage
  • Customization
    • Configuration
    • Permissions
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On this page
  • Introduction
  • Syntax
  • Multiple transforms
  • Arguments
  • Setting a transform
  • Transform List
  • #offset <dx> <dy> <dz> [transform]
  • #rotate <rotateX> <rotateY> <rotateZ> [transform]
  • #scale <dx> <dy> <dz> [transform]
  • #pattern <pattern> [transform]
  • #linear3d <transform>
  • #linear <transform>
  • #spread <dx> <dy> <dz> [transform]
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  1. Command Utilities

Transforms

This page is currently being revised.

Introduction

A transformation can be applied to a brush or globally to modify where and how blocks are changed.

Syntax

Multiple transforms

Use a comma (,) to randomly use a transform from a list e.g. #offset[0][1][0],#pattern[stone] (offset the block one up, OR change it to stone)

Use an ampersand (&) to use multiple transforms for each block e.g. #offset[0][1][0]&#pattern[stone] (offset the block one up AND change it to stone)

Arguments

Transform arguments should be inside square brackets e.g. #offset[0][1][0]

Setting a transform

Perm: worldedit.global-transform Desc: Set the global mask

Perm: worldedit.brush.options.transform Desc: Set the brush mask (separate multiple masks by spaces ` ` or colons :)

Transform List

#offset <dx> <dy> <dz> [transform]

Desc: Offset transform

#rotate <rotateX> <rotateY> <rotateZ> [transform]

Desc: All changes will be rotated around the initial position

#scale <dx> <dy> <dz> [transform]

Desc: All changes will be scaled

#pattern <pattern> [transform]

Desc: Always use a specific pattern

#linear3d <transform>

Desc: Use the x,y,z coordinate to pick a transform from the list

#linear <transform>

Desc: Sequentially pick from a list of transform

#spread <dx> <dy> <dz> [transform]

Desc: Random offset transform

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Last updated 1 year ago