Patterns
Introduction
This page is currently being revised.
Patterns are used in various commands when changing blocks. e.g. //set <pattern>
and //material <pattern>
Syntax
Blocks
Use the name or id of a block (e.g. stone
).
Inventory
You can use hand
, or e.g. slot5
to use blocks from your inventory.
Multiple patterns
Use a comma (,
) to randomly use a block from multiple patterns. For specific ratios you can use %
e.g. 80%stone,20%planks
Arguments
Pattern arguments should be inside square brackets e.g. #simplex[10][stone,wood]
Pattern list
#offset <dx> <dy> <dz> <pattern>
Desc: Offset a pattern
#mask <mask> <pattern-true> <pattern-false>
Desc: Apply a pattern depending on a mask
#spread <dx> <dy> <dz> <pattern>
Desc: Randomly spread blocks
#buffer <pattern>
Desc: Only place a block once while a pattern is in use Use with a brush when you don’t want to apply to the same spot twice
#color <color>
Desc: Use the block closest to a specific color
#clipboard
Desc: Use the blocks in your clipboard as the pattern
#existing
Desc: Use the block that is already there
#biome <biome>
Desc: Set the biome
= <expression>
Desc: Expression pattern: http://wiki.sk89q.com/wiki/WorldEdit/Expression_syntax
#relative <pattern>
Desc: Offset the pattern to where you click
#saturate <r> <g> <b>
Desc: Saturate the existing block with a color
#darken
Desc: Darken the existing block
#anglecolor <distance>
Desc: A darker block based on the existing terrain angle
#desaturate <percent>
Desc: Desaturated color of the existing block
#averagecolor <r> <g> <b>
Desc: Average between the existing block and a color
#fullcopy [schem|folder|url=#copy] [rotate=false] [flip=false]
Desc: Places your full clipboard at each block
#buffer2d <pattern>
Desc: Only place a block once in a column while a pattern is in use
#angledata
Desc: Block data based on the existing terrain angle
#lighten [randomize=true] [max-complexity=100]
Desc: Lighten the existing block
#!x <pattern>
Desc: The pattern will not be provided the z axis info. Example: !x[!z[#~[#l3d[pattern]]]]
#surfacespread <distance> <pattern>
Desc: Applies to only blocks on a surface. Selects a block from provided pattern with a given ranomized offset [0, ). e.g. Use #existing
to randomly offset blocks in the world, or #copy
to offset blocks in your clipboard
#solidspread <dx> <dy> <dz> <pattern>
Desc: Randomly spread solid blocks
#linear2d <pattern> [xscale=1] [zscale=1]
Desc: Use the x,z coordinate to pick a block from the list
#!y <pattern>
Desc: The pattern will not be provided the y axis info
#linear3d <pattern> [xscale=1] [yscale=1] [zscale=1]
Desc: Use the x,y,z coordinate to pick a block from the list
#linear <pattern>
Desc: Sequentially set blocks from a list of patterns
#!z <pattern>
Desc: The pattern will not be provided the z axis info
#simplex <scale=10> <pattern>
Desc: Use simplex noise to randomize blocks
#perlin <scale=10> <pattern>
Desc: Use perlin noise to randomize blocks
#rmf <scale=10> <pattern>
Desc: Use ridged multi-fractal noise to randomize blocks
#voronoi <scale=10> <pattern>
Desc: Use voronoi noise to randomize blocks
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