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Nature Control
This command removes water from a spherical region (picture 1).
- You must choose a location which contains water to execute this command. This command will drain water from a sphere around you with the defined
radius
with the centre being your current position. - Note that the command delete only the water in one resource: if you have another pool inside your radius, it will be ignored (picture 2).
- With the argument
-w
you can change the water-logged block state state of blocks to "false". For example, wooden slabs will be "dried" and no longer be water-logged (picture 3). - With the argument
-p
all of plants which are in the water will be removed (picture 4).
The middle of the selection in the images below are marked by a yellow block.
//drain <radius> [-w] [-p]
worldedit.drain
- 1.drain.png
- 2.drain_resource.png
- 3.drain-w.png
- 4.drain-p.png
This command help to generate a water see around you. Additionally, you can fix and exist see (picture 1).
- You must choose a location which contains water to execute this command. This command will replace air with water from a half sphere around you with the defined
radius
with the center being your current position (picture 2). - Similar to
//drain
this command will only execute for blocks in the same water pool or hole: if you have another water pool or hole inside your radius, it will be ignored (picture 3).
The middle of the selection in the images below are marked by a yellow block.
//fixwater <radius>
worldedit.fixwater
- 1.fixwater.png
- 2.fixwater-full.png
- 3.fixwater_resource.png
This command help to generate a lava see around you. Additionally, you can fix and exist see (picture 1).
- You must choose a location which contains lava to execute this command. This command will replace air with lava from a half sphere around you with the defined
radius
with the center being your current position (picture 2). - Similar to
//drain
this command will only execute for blocks in the same lava pool or hole: if you have another lava pool or hole inside your radius, it will be ignored (picture 3).
The middle of the selection in the images below are marked by a yellow block.
//fixlava <radius>
worldedit.fixlava
- 1.fixlava.png
- 2.fixlava-full.png
- 3.fixlava_resource.png
With this command you generate snow around you (picture 1).
- The command will execute for a circle with the defined
radius
around you. - The snow will only generate above the highest block in the X- & Z coordinate, so your Y-coordinate are not matter, and it’s easy to change a hilly or mountain region.
- The command will generate snow only above a free solid block. So this command don’t remove a grass-plant.
The middle of the selection in the images below are marked by a yellow block.
//snow [radius]
worldedit.snow
- 1.
With this command you melt snow around you (picture 1).
- The command will execute for a circle with the defined
radius
around you. - The snow will only remove above the highest block in the X- & Z coordinate, so your Y-coordinate are not matter, and it’s easy to change a hilly or mountain region.
The middle of the selection in the images below are marked by a yellow block.
//thaw [radius]
worldedit.thaw
- 1.
Last modified 22d ago