PlotSquared
  • README
  • Getting Started
    • Why should you switch to PlotSquared?
    • Installation
  • Features
    • Block Buckets
    • ChestShop Compatibility
    • Commands
    • Plot backups
    • Plot flags
    • Plot membership tiers
    • UUID conversion
    • Vanilla tags
    • WorldEdit & FastAsyncWorldEdit features
  • API
    • API documentation
    • Event API
    • Flag API
  • Configuration
    • General Settings
    • Storage Configuration
    • World Configuration
  • Customization
    • Placeholders
    • Plot component presets
    • Plot components
    • Single plot area
  • Optimization
    • Chunk Processor
    • Plot Analysis
    • World Reduction
  • Permissions
    • Bypass Permissions
    • Permission Packs
  • Schematics
    • Plotworld Road Schematics
    • Schematic export
    • Plot Schematic on Generation
    • Plot Schematic on Claim
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  1. Configuration

World Configuration

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Last updated 1 year ago

Introduction

This file contains the configuration for each world. If you use the plot-setup /plot setup the file-input will be generated by the plugin according your setup-arguments. Another you must change the default value manually.

For more information regarding block buckets, visit .

Located in: /plugins/PlotSquared/config/worlds.yml

Default

configuration_version: v5
worlds:
  # The name of the world
  plotworld:
    plot:
      # The road height above from Y 0
      height: 62
      # The plot biome
      biome: minecraft:forest
      # The material to use for the plot signs
      sign_material: OAK_WALL_SIGN
      # The road length around a plot
      size: 42
      # Uses the block bucket format:
      # ex: stone,grass_block
      filling: minecraft:stone
      # Whether plots should be merged
      auto_merge: false
      # Whether the plot should have a bedrock layer at the bottom
      bedrock: true
      # Whether signs should be created at the corner of a plot
      create_signs: true
      # Uses the block bucket format:
      # ex: stone,grass_block
      floor: minecraft:grass_block
    # Configure the wall
    wall:
      # Uses the block bucket format:
      # ex: stone,grass_block
      filling: minecraft:stone
      # Uses the block bucket format:
      # ex: stone,grass_block
      block_claimed: minecraft:sandstone_slab
      height: 62
      # Uses the block bucket format:
      # ex: stone,grass_block
      block: minecraft:stone_slab
      # Whether blocks should be placed on top of the border
      place_top_block: true
    misc_spawn_unowned: false
    # Configure the road
    road:
      # Uses the block bucket format:
      # ex: stone,grass_block
      block: minecraft:quartz_block
      # Apply flags for the road within the following pattern:
      # flags:
      #	  pvp: true
      #		gamemode: survival
      # Do NOT add them inside the brackets
      flags: {}
      # Road height from Y 0
      height: 62
      # Road width along a side of a plot
      width: 7
    # Configure the home
    home:
      # side, center/middle or x,z (relative to the plot) or x,y,z
      nonmembers: side
      # side, center/middle or x,z (relative to the plot) or x,y,z
      default: side
    # Schematic generating / auto pasting
    schematic:
      # Whether the user can choose between a schematic when they claim a plot
      specify_on_claim: false
      # Whether the schematic should be pasted on claim
      on_claim: false
      # Define the schematic within the following format:
      # file:
      #		example.schem
      file: 'null'
      schematics: []
    # Default plot chat mode (toggled with `/plot toggle chat`)
    chat:
      # Whether plotchat will be on always
      forced: false
      enabled: true
    # Command costs
    economy:
      # Can use ANTLR's lexer tokens for dynamic prices
      # See https://worldedit.enginehub.org/en/latest/usage/other/expressions/
      # for a list of supported arguments. The plot variable is referenced as plots
      prices:
        merge: 100
        sell: 100
        claim: 100
      # Whether the setting should be active
      use: false
    world:
      # Max world generation height (Y)
      max_gen_height: 319
      # Max build height (Y)
      max_height: 320
      gamemode: creative
      # Used for the gamemode flag
      # Min world generation height (Y)
      min_gen_height: -64
      # Min build height (Y)
      min_height: -63
      # World border expands dynamically (false = disabled)
      border: false
      # plot offset for the world-border around the claimed plots
      border_size: 1
    event:
      spawn:
        # Whether spawn eggs are enabled
        egg: false
        # Whether breeding is enabled
        breeding: false
        # Whether custom events are enabled
        custom: true
    # Whether natural mob spawning is enabled
    natural_mob_spawning: false
    # Whether spawners are spawning mobs
    mob_spawner_spawning: false
    # Global plot flags, see: https://intellectualsites.github.io/plotsquared-documentation/plot-flags
    flags: {}
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