Plot flags

Introduction

The extensive flagging system allows you to do all sorts of things such as setting the plot weather.

Setting a flag is easy, just use /plot flag set <flag> <value>. For a boolean flag, the value would either be 'true' or 'false'.

Flag List

To bring up a list of flags use /plot flag list. These values are clickable, and clicking a flag name will show you information about that particular flag. You can also use /plot flag info <flag> directly, if you already know the flag name.

Default Plot and Road Flags

You can set default flags per world in the plugins/PlotSquared/config/worlds.yml. Default flags will be present in each claimed plot unless a different value is manually set for that plot.

The following is an example of setting the use flag to allow interaction with doors, and trapdoors, levers, gates, pressure plates, buttons and trip wires:

worlds:
  <world>:
    [...]
    flags:
      use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
      pvp: true

<world> indicates the name of that plotworld.

You can use Vanilla block tags too.

The same works for road flags.

Example:

worlds:
  <world>:
    [...]
    road:
      [...]
      flags:
        use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
        pvp: true

<world> indicates the name of that plotworld.

Flag types

BlockTypeList

A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.

  • grass_block for grass blocks

  • 7 for bedrock

  • 7,3 for bedrock and dirt

  • 35:14,35:15 for red and black wool

These flags also support vanilla-tags, like:

  • #signs for all sign types

  • #buttons for all button types

Boolean

Accepts true or false.

Double

Accepts any decimal number (all real numbers).

Enum

Accepts a predefined collection of values.

Integer

Accepts all integers.

Internal

Flags used internally.

Miscellaneous

Accept commands with multiple parameters, e.g /gamemode creative.

String

Accept flags with multiple string parameters, e.g. /plot f set greeting Welcome to my plot!

TeleportDeny

Accepts the follow plot membership trusted, members, nonmembers, nontrusted and nonowners.

Timed

A binary tuple of numbers e.g. 53 6 or 7 93.

Flag Permissions

Basic Permission Schema

To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted:

  • plots.set.flag

  • plots.flag

  • plots.flag.add

  • plots.flag.remove

Also, you can assign plots.permpack.basicflags to cover the following permissions and lots of the basic flags.

Flag specific permission

plots.set.flag.<name>.* (e.g. plots.set.flag.fly.*) The asterisk covers the values of the flag, if it's a boolean flag you cover true and false, if it's a Long flag you cover all positive numbers and so on. Make sure to decide whether you need it or not.

Terminology

The following tables contain phrases covering certain stances of plot member inheritance and flag states. We will explain the phrases used below.

  • Player: The player, as in user of the server.

  • Guest: Person who is not added to the plot tiers.

  • False: The flag intended behavior is not enabled by default.

  • True: The flag intended behavior is enabled by default.

  • None: The flag intended behavior is not set by default.

  • Infinity: The flag is not bound to an amount and allows infinite types of the flag.

  • Null: The flag intended behavior cannot be set outside of the API.

  • Empty: The flag variable is empty and won't appear to the user.

  • Not Buyable: The flag variable is not set, therefore the plot is not buyable.

  • Disabled: The flag variable is not set, therefore the intended behavior is not defined.

Entity Categories

Flags such as mob caps, interaction flags, etc, make use of entity categories. PlotSquared divides entities in the following categories:

  • animal: cod donkey squid skeleton_horse mule trader_llama parrot zombie_horse cow horse bee polar_bear pufferfish cat bat salmon fox pig llama iron_golem turtle tropical_fish sheep snow_golem mooshroom ocelot dolphin chicken wolf panda rabbit

  • hostile: blaze pillager skeleton giant elder_guardian zombie_pigman end_crystal ravager ghast guardian vindicator magma_cube spider creeper wither evoker slime illusioner phantom witch wither_skeleton husk ender_dragon cave_spider stray enderman silverfish endermite vex zombie drowned zombie_villager, shulker

  • player: player

  • projectile: ender_pearl dragon_fireball fireball wither_skull llama_spit fishing_bobber experience_bottle egg arrow small_fireball

  • vehicle: spawner_minecart donkey pig llama furnace_minecart skeleton_horse mule hopper_minecart trader_llama zombie_horse tnt_minecart boat chest_minecart horse command_block_minecart minecart

  • villager: villager wandering_trader snowball spectral_arrow shulker_bullet potion trident

  • hanging: item_frame leash_knot painting

  • other: dragon_fireball tnt experience_orb lightning_bolt fireball wither_skull area_effect_cloud evoker_fangs eye_of_ender armor_stand small_fireball firework_rocket falling_block item

  • tamable: cat trader_llama parrot zombie_horse donkey wolf llama horse skeleton_horse mule

Flags

BlockTypeList

NameDescriptionDefault Value

break

Define a list of materials players should be able to break in the plot even when they aren’t added to the plot.

None

place

Define a list of materials players should be able to place in the plot even when they aren’t added to the plot.

None

use

Define a list of materials players should be able to interact with in the plot even when they aren’t added to the plot.

None

Boolean

NameDescriptionDefault Value

animal-attack

Set to true to allow animals to be attacked in the plot.

False

animal-interact

Set to true to allow animals to be interacted with in the plot.

False

beacon-effects

Set to false to disable beacon effects on the plot.

True

block-burn

Set to true to allow blocks to burn within the plot.

False

block-ignition

Set to false to disallow blocks to ignite within the plot.

True

chat

Set to false to prevent plot chat on the plot.

False

concrete-harden

Set to false to disable concrete powder forming to concrete with water.

True

coral-dry

Set to true to allow corals to dry within the plot.

False

crop-grow

Set to false to disable crop growing on the plot.

True

copper-oxide

Set to true to allow copper to oxide within the plot.

False

deny-exit

Set to true to disallow players from exiting the plot.

False

deny-portal-travel

Prevents players from travelling across dimensions by using portals.

False

deny-portals

Prevents players from creating portals of any kind.

False

device-interact

Set to true to allow devices to be interacted with in the plot.

False

disable-physics

Set to true to disable block physics in the plot.

False

drop-protection

Set to true to prevent dropped items from being picked up by non-members of the plot.

False

edit-sign

Set to true to allow players to edit signs in the plot or on the road.

False

entity-change-block

Set to true to allow entities to change blocks within the plot, if not covered by other flags.

False

explosion

Set to true to allow explosions inside a plot.

False

fishing

Set to true to allow guests to use a fishing rod in the plot.

False

fly

Set to true to enable flight within the plot.

False

forcefield

Set to true to enable member forcefield in the plot.

False

grass-grow

Set to false to disable grass to grow within the plot.

True

hanging-break

Set to true to allow guests to break hanging objects in the plot. Applies to the following entity categories: hanging

False

hanging-place

Set to true to allow guests to hang objects in the plot.

False

hide-info

Set to true to hide plot information.

False

hostile-attack

Set to true to enable players to attack hostile mobs in the plot.

False

hostile-interact

Set to true to allow players to interact with hostile mobs in the plot.

False

ice-form

Set to true to allow ice to form in the plot.

False

ice-melt

Set to true to allow ice to melt in the plot.

False

instabreak

Set to true to allow blocks to be instantaneously broken in survival mode.

False

invincible

Set to true to prevent players from taking damage inside the plot.

False

item-drop

Set to false to prevent items from being dropped inside the plot.

True

keep-inventory

Prevents players from dropping their items when they die inside the plot.

False

kelp-grow

Set to false to disable kelp to grow in the plot.

True

leaf-decay

Set to false to prevent leaves from decaying.

True

lectern-read-book

Prevent players taking books from lecterns.

False

misc-break

Set to true to allow guests to break miscellaneous items. Applies to the following entity categories: armorstands

False

misc-place

Set to true to allow guests to place miscellaneous items.

False

misc-interact

Set to true to allow guests to interact with miscellaneous items. Applies to the following entities

mob-break

Set to true to allow mobs to break blocks within the plot.

False

mob-place

Set to true to allow mobs to place blocks within the plot.

False

mycel-grow

Set to false to disable mycelium to grow in the plot.

True

no-worldedit

Set to true to disable (FastAsync)WorldEdit usage within the plot.

False

notify-enter

Set to true to notify the plot owners when someone enters the plot.

False

notify-leave

Set to true to notify the plot owners when someone leaves the plot.

False

player-interact

Set to true to allow guests to interact with players in the plot.

False

pve

Set to true to enable PVE inside the plot.

False

pvp

Set to true to enable PVP inside the plot.

False

prevent-creative-copy

Prevents people from copying item NBT data in the plot unless they're added as members.

False

projectiles

Prevents guests from shooting projectiles on the plot when set to false.

False

projectile-change-block

Set to true to allow projectiles to change blocks (tnt, etc.) on the plot.

False

redstone

Set to false to disable redstone in the plot.

True

server-plot

Set to true to turn the plot into a server plot. This is equivalent to setting the server as the plot owner.

False

snow-form

Set to false to disallow snow to form within the plot.

False

snow-melt

Set to true to allow snow to melt within the plot.

True

soil-dry

Set to true to allow soil to dry within the plot.

False

tamed-attack

Set to true to allow guests to attack tamed animals in the plot.

False

tamed-interact

Set to true to allow guests to interact with tamed animals in the plot.

False

tile-drop

Set to false to prevent blocks from dropping items in the plot.

True

untrusted-visit

Set to false to disallow untrusted players from visiting the plot.

True

vehicle-break

Set to true to allow guests to break vehicles in the plot.

False

vehicle-place

Set to true to allow guests to place vehicles in the plot.

False

vehicle-use

Set to true to allow guests to use vehicles in the plot. Applies to the following entity categories: vehicle

False

villager-interact

Set to true to allow guests to interact with villagers in the plot.

False

vine-grow

Set to false to disable vines to grow within the plot.

True

Double

NameDescriptionDefault Value

price

If set a plot can be bought for this price using /plot buy. Requires economy to be enabled and lists plots under /plots list forsale.

Not Buyable

Enum

NameDescriptionDefault Value

deny-teleport

Deny a certain group from teleporting to the plot. Available groups: members, nonmembers, trusted, nontrusted, nonowners

None

liquid-flow

Set to false to disable liquid flowing.

None

titles

Set to true to allow the plot title when someone enters the plot.

None

weather

Specifies the simulated weather inside the plot. This hasn’t an effet of weather dependent game mechanics.

None

Integer

NameDescriptionDefault Value

animal-cap

Set to an integer value to limit the amount of animals on the plot. Applies to the following entity categories: animal, villager, tamable

Infinity

entity-cap

Set to an integer value to limit the amount of entities on the plot.

Infinity

hostile-cap

Set to an integer value to limit the amount of hostile entities on the plot. Applies to the following entity categories: hostile

Infinity

misc-cap

Set to an integer value to limit the amount of miscellaneous entities on the plot. Applies to the following entity categories: projectile, other, hanging

Infinity

mob-cap

Set to an integer value to limit the amount of mobs on the plot. Applies to the following entity categories: animal, villager, tamable, hostile

Infinity

vehicle-cap

Set to an integer value to limit the amount of vehicles on the plot. Applies to the following entity categories: vehicle

Infinity

time

Specifies the simulated time inside the plot. This has no effect of time dependent game mechanics.

Disabled

Internal

NameDescriptionDefault Value

analysis

A multi purpose debug analysis flag.

Null

done

Mark a plot as done.

Null

Miscellaneous

NameDescriptionDefault Value

blocked-cmds

A list of commands that are blocked in the plot.

None

gamemode

Determines the gamemode in the plot.

None

guest-gamemode

Determines the guest gamemode in the plot.

None

music

Set to a music disk ID (item name) to play the music disc.

None

String

NameDescriptionDefault Value

description

Plot description.

None

farewell

Message sent to players when leaving the plot.

None

greeting

Message sent to players on plot entry.

None

plot-title

Set the pop-up title's title and subtitle. Format: /plot flag set title "A title" "The subtitle"

None

Timed

NameDescriptionDefault Value

feed

Specify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration).

None

heal

Specify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration).

None

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