Plot flags
Last updated
Last updated
The extensive flagging system allows you to do all sorts of things such as setting the plot weather.
Setting a flag is easy, just use /plot flag set <flag> <value>
. For a boolean flag, the value would either be 'true' or 'false'.
To bring up a list of flags use /plot flag list
. These values are clickable, and clicking a flag name will show you information about that particular flag. You can also use /plot flag info <flag>
directly, if you already know the flag name.
You can set default flags per world in the plugins/PlotSquared/config/worlds.yml
. Default flags will be present in each claimed plot unless a different value is manually set for that plot.
The following is an example of setting the use
flag to allow interaction with doors, and trapdoors, levers, gates, pressure plates, buttons and trip wires:
<world>
indicates the name of that plotworld.
You can use Vanilla block tags too.
The same works for road flags.
Example:
<world>
indicates the name of that plotworld.
A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.
grass_block
for grass blocks
7
for bedrock
7,3
for bedrock and dirt
35:14,35:15
for red and black wool
These flags also support vanilla-tags, like:
#signs
for all sign types
#buttons
for all button types
Accepts true
or false
.
Accepts any decimal number (all real numbers).
Accepts a predefined collection of values.
Accepts all integers.
Flags used internally.
Accept commands with multiple parameters, e.g /gamemode creative
.
Accept flags with multiple string parameters, e.g. /plot f set greeting Welcome to my plot!
Accepts the follow plot membership trusted
, members
, nonmembers
, nontrusted
and nonowners
.
A binary tuple of numbers e.g. 53 6
or 7 93
.
To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted:
plots.set.flag
plots.flag
plots.flag.add
plots.flag.remove
Also, you can assign plots.permpack.basicflags
to cover the following permissions and lots of the basic flags.
plots.set.flag.<name>.*
(e.g. plots.set.flag.fly.*
) The asterisk covers the values of the flag, if it's a boolean flag you cover true
and false
, if it's a Long flag you cover all positive numbers and so on. Make sure to decide whether you need it or not.
The following tables contain phrases covering certain stances of plot member inheritance and flag states. We will explain the phrases used below.
Player: The player, as in user of the server.
Guest: Person who is not added to the plot tiers.
False: The flag intended behavior is not enabled by default.
True: The flag intended behavior is enabled by default.
None: The flag intended behavior is not set by default.
Infinity: The flag is not bound to an amount and allows infinite types of the flag.
Null: The flag intended behavior cannot be set outside of the API.
Empty: The flag variable is empty and won't appear to the user.
Not Buyable: The flag variable is not set, therefore the plot is not buyable.
Disabled: The flag variable is not set, therefore the intended behavior is not defined.
Flags such as mob caps, interaction flags, etc, make use of entity categories. PlotSquared divides entities in the following categories:
animal: cod donkey squid skeleton_horse mule trader_llama parrot zombie_horse cow horse bee polar_bear pufferfish cat bat salmon fox pig llama iron_golem turtle tropical_fish sheep snow_golem mooshroom ocelot dolphin chicken wolf panda rabbit
hostile: blaze pillager skeleton giant elder_guardian zombie_pigman end_crystal ravager ghast guardian vindicator magma_cube spider creeper wither evoker slime illusioner phantom witch wither_skeleton husk ender_dragon cave_spider stray enderman silverfish endermite vex zombie drowned zombie_villager, shulker
player: player
projectile: ender_pearl dragon_fireball fireball wither_skull llama_spit fishing_bobber experience_bottle egg arrow small_fireball
vehicle: spawner_minecart donkey pig llama furnace_minecart skeleton_horse mule hopper_minecart trader_llama zombie_horse tnt_minecart boat chest_minecart horse command_block_minecart minecart
villager: villager wandering_trader snowball spectral_arrow shulker_bullet potion trident
hanging: item_frame leash_knot painting
other: dragon_fireball tnt experience_orb lightning_bolt fireball wither_skull area_effect_cloud evoker_fangs eye_of_ender armor_stand small_fireball firework_rocket falling_block item
tamable: cat trader_llama parrot zombie_horse donkey wolf llama horse skeleton_horse mule
break
Define a list of materials players should be able to break in the plot even when they aren’t added to the plot.
None
place
Define a list of materials players should be able to place in the plot even when they aren’t added to the plot.
None
use
Define a list of materials players should be able to interact with in the plot even when they aren’t added to the plot.
None
animal-attack
Set to true
to allow animals to be attacked in the plot.
False
animal-interact
Set to true
to allow animals to be interacted with in the plot.
False
beacon-effects
Set to false
to disable beacon effects on the plot.
True
block-burn
Set to true
to allow blocks to burn within the plot.
False
block-ignition
Set to false
to disallow blocks to ignite within the plot.
True
chat
Set to false
to prevent plot chat on the plot.
False
concrete-harden
Set to false
to disable concrete powder forming to concrete with water.
True
coral-dry
Set to true
to allow corals to dry within the plot.
False
crop-grow
Set to false
to disable crop growing on the plot.
True
copper-oxide
Set to true
to allow copper to oxide within the plot.
False
deny-exit
Set to true
to disallow players from exiting the plot.
False
deny-portal-travel
Prevents players from travelling across dimensions by using portals.
False
deny-portals
Prevents players from creating portals of any kind.
False
device-interact
Set to true
to allow devices to be interacted with in the plot.
False
disable-physics
Set to true
to disable block physics in the plot.
False
drop-protection
Set to true
to prevent dropped items from being picked up by non-members of the plot.
False
edit-sign
Set to true
to allow players to edit signs in the plot or on the road.
False
entity-change-block
Set to true
to allow entities to change blocks within the plot, if not covered by other flags.
False
explosion
Set to true
to allow explosions inside a plot.
False
fishing
Set to true
to allow guests to use a fishing rod in the plot.
False
fly
Set to true
to enable flight within the plot.
False
forcefield
Set to true
to enable member forcefield in the plot.
False
grass-grow
Set to false
to disable grass to grow within the plot.
True
hanging-break
Set to true
to allow guests to break hanging objects in the plot. Applies to the following entity categories: hanging
False
hanging-place
Set to true
to allow guests to hang objects in the plot.
False
hide-info
Set to true
to hide plot information.
False
hostile-attack
Set to true
to enable players to attack hostile mobs in the plot.
False
hostile-interact
Set to true
to allow players to interact with hostile mobs in the plot.
False
ice-form
Set to true
to allow ice to form in the plot.
False
ice-melt
Set to true
to allow ice to melt in the plot.
False
instabreak
Set to true
to allow blocks to be instantaneously broken in survival mode.
False
invincible
Set to true
to prevent players from taking damage inside the plot.
False
item-drop
Set to false
to prevent items from being dropped inside the plot.
True
keep-inventory
Prevents players from dropping their items when they die inside the plot.
False
kelp-grow
Set to false
to disable kelp to grow in the plot.
True
leaf-decay
Set to false
to prevent leaves from decaying.
True
lectern-read-book
Prevent players taking books from lecterns.
False
misc-break
Set to true
to allow guests to break miscellaneous items. Applies to the following entity categories: armorstands
False
misc-place
Set to true
to allow guests to place miscellaneous items.
False
misc-interact
Set to true
to allow guests to interact with miscellaneous items. Applies to the following entities
mob-break
Set to true
to allow mobs to break blocks within the plot.
False
mob-place
Set to true
to allow mobs to place blocks within the plot.
False
mycel-grow
Set to false
to disable mycelium to grow in the plot.
True
no-worldedit
Set to true
to disable (FastAsync)WorldEdit usage within the plot.
False
notify-enter
Set to true
to notify the plot owners when someone enters the plot.
False
notify-leave
Set to true
to notify the plot owners when someone leaves the plot.
False
player-interact
Set to true
to allow guests to interact with players in the plot.
False
pve
Set to true
to enable PVE inside the plot.
False
pvp
Set to true
to enable PVP inside the plot.
False
prevent-creative-copy
Prevents people from copying item NBT data in the plot unless they're added as members.
False
projectiles
Prevents guests from shooting projectiles on the plot when set to false.
False
projectile-change-block
Set to true
to allow projectiles to change blocks (tnt, etc.) on the plot.
False
redstone
Set to false
to disable redstone in the plot.
True
server-plot
Set to true
to turn the plot into a server plot. This is equivalent to setting the server as the plot owner.
False
snow-form
Set to false
to disallow snow to form within the plot.
False
snow-melt
Set to true
to allow snow to melt within the plot.
True
soil-dry
Set to true
to allow soil to dry within the plot.
False
tamed-attack
Set to true
to allow guests to attack tamed animals in the plot.
False
tamed-interact
Set to true
to allow guests to interact with tamed animals in the plot.
False
tile-drop
Set to false
to prevent blocks from dropping items in the plot.
True
untrusted-visit
Set to false
to disallow untrusted players from visiting the plot.
True
vehicle-break
Set to true
to allow guests to break vehicles in the plot.
False
vehicle-place
Set to true
to allow guests to place vehicles in the plot.
False
vehicle-use
Set to true
to allow guests to use vehicles in the plot. Applies to the following entity categories: vehicle
False
villager-interact
Set to true
to allow guests to interact with villagers in the plot.
False
vine-grow
Set to false
to disable vines to grow within the plot.
True
weaving-death-place
False
price
If set a plot can be bought for this price using /plot buy
. Requires economy to be enabled and lists plots under /plots list forsale
.
Not Buyable
deny-teleport
Deny a certain group from teleporting to the plot. Available groups: members, nonmembers, trusted, nontrusted, nonowners
None
liquid-flow
Set to false
to disable liquid flowing.
None
titles
Set to true
to allow the plot title when someone enters the plot.
None
weather
Specifies the simulated weather inside the plot. This has no effect of weather-dependent game mechanics.
None
animal-cap
Set to an integer value to limit the amount of animals on the plot. Applies to the following entity categories: animal, villager, tamable
Infinity
entity-cap
Set to an integer value to limit the amount of entities on the plot.
Infinity
hostile-cap
Set to an integer value to limit the amount of hostile entities on the plot. Applies to the following entity categories: hostile
Infinity
misc-cap
Set to an integer value to limit the amount of miscellaneous entities on the plot. Applies to the following entity categories: projectile, other, hanging
Infinity
mob-cap
Set to an integer value to limit the amount of mobs on the plot. Applies to the following entity categories: animal, villager, tamable, hostile
Infinity
vehicle-cap
Set to an integer value to limit the amount of vehicles on the plot. Applies to the following entity categories: vehicle
Infinity
time
Specifies the simulated time inside the plot. This has no effect of time dependent game mechanics.
Disabled
analysis
A multi purpose debug analysis flag.
Null
done
Mark a plot as done.
Null
blocked-cmds
A list of commands that are blocked in the plot.
None
gamemode
Determines the gamemode in the plot.
None
guest-gamemode
Determines the guest gamemode in the plot.
None
music
Set to a music disk ID (item name) to play the music disc.
None
description
Plot description.
None
farewell
Message sent to players when leaving the plot.
None
greeting
Message sent to players on plot entry.
None
plot-title
Set the pop-up title's title and subtitle. Format: /plot flag set title "A title" "The subtitle"
None
feed
Specify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration).
None
heal
Specify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration).
None
Set to true
to allow the spawning of cobwebs on death by the .