PlotSquared
  • README
  • Getting Started
    • Why should you switch to PlotSquared?
    • Installation
  • Features
    • Block Buckets
    • ChestShop Compatibility
    • Commands
    • Plot backups
    • Plot flags
    • Plot membership tiers
    • UUID conversion
    • Vanilla tags
    • WorldEdit & FastAsyncWorldEdit features
  • API
    • API documentation
    • Event API
    • Flag API
  • Configuration
    • General Settings
    • Storage Configuration
    • World Configuration
  • Customization
    • Placeholders
    • Plot component presets
    • Plot components
    • Single plot area
  • Optimization
    • Chunk Processor
    • Plot Analysis
    • World Reduction
  • Permissions
    • Bypass Permissions
    • Permission Packs
  • Schematics
    • Plotworld Road Schematics
    • Schematic export
    • Plot Schematic on Generation
    • Plot Schematic on Claim
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  1. Features

Vanilla tags

PreviousUUID conversionNextWorldEdit & FastAsyncWorldEdit features

Last updated 1 year ago

What are "Tags" ?

Tags are part of Vanilla Minecraft itself. For example, vanilla block tags are used for various block properties, vanilla item tags are used for various item properties, vanilla advancement files and vanilla recipe files, and vanilla entity type tags are used for various mob properties.

We decided to use these tags in our new flag system, this way you can easily set scopes of flags without having to add like 10 values yourself.

Tags are used in flags that accept block types, but are prefixed with #. As an example, the command /plot flag set use #signs will add the sign category to the use flag. This is equivalent to adding every sign type to the flag.

A complete list of tags and the items contained in them, can be found in the .

official wiki