Why should you switch to PlotSquared?
Last updated
Last updated
Works on SpigotMC and PaperMC server systems
Support for Minecraft 1.13.2 to 1.20.x
Works with offline-mode servers
Is considered a world generator and is therefore supported by most world management tools, such as
fast support
Very popular for the players
Plots are cleared asynchronously and are therefore particularly high-performance
Plot auto doesn't lag or crash the server
Much faster chunk generation, plot moving, swapping + everything
Supports huge plot sizes (e.g. 1024x1024 of custom terrain)
Works with hundreds of thousands of plots
Optional plot purging and old plot removal
Optional dynamic world border and world chunk trimming
Optional Redstone clock prevention
Mass plot condensation
Mob limiting
Chunk and WorldEdit processor to prevent lag, crashes and data corruption
Many permissions
Lots of redundancies. e.g. Backup your database with /plot database
, or if you loose both, you can still recover based on plot sign information
Add amazing roads schematics and plot schematics to existing worlds
Titles (entry notifications)
Plot merging, moving and plot switch
Extensive flag system (~100+ flags)
Plot clusters in normal worlds
Augmented generation (e.g. Vanilla, Islands, TerrainControl)
PlotSquared Web interface with plot infos
Plot components with percent composition control
plot-chat, plot-rate, mark a plot as done
and much more ...
Distinction between different
Per plot use / interact flags for different materials and some other restrictions via
You have a reliable / restriction
With using of FAWE, you have a reliable restriction too
All messages are customizable with support
Per plot time / weather / music and more via
Plot-Regions on Dynmap with
Plot-Hologramms as alternative to the plot-signs with
Hide a specific plot with
New Placeholders for